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<blockquote data-quote="GrimCo" data-source="post: 9849321" data-attributes="member: 7044462"><p>As someone who runs mostly R rated games, i give fair warning during my campaign pitch. Specially if i run Dark Sun or Ravenloft. I don't go into gory details, not my jam, but i do include various themes that are potentially uncomfortable for some people, so anyone who has problems, can nope out before session zero. </p><p></p><p>I first started restricting classes and races during 3.x/PF1 day. 3.x has around 60 base classes and 800 prestige classes ( counting all sources with wotc logo). PF1 has around 50 classes, 120 prestige classes and 2000 archetypes. ( I googled numbers). Add to that 250 official playable races in 3.x and 100 in pf1, with another 100 templates in both. I won't even get into feats. Sheer quantity of player options is overwhelming. So eventually, most dm's i know and myself, started to limit number of sources allowed for picking character options. </p><p></p><p>To be on topic</p><p></p><p>I like that 5e cut down on material bloat</p><p></p><p>I disliked bloated number of character options in 3.x, most of which was subpar, niche and sometimes just pure superfluous crap.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9849321, member: 7044462"] As someone who runs mostly R rated games, i give fair warning during my campaign pitch. Specially if i run Dark Sun or Ravenloft. I don't go into gory details, not my jam, but i do include various themes that are potentially uncomfortable for some people, so anyone who has problems, can nope out before session zero. I first started restricting classes and races during 3.x/PF1 day. 3.x has around 60 base classes and 800 prestige classes ( counting all sources with wotc logo). PF1 has around 50 classes, 120 prestige classes and 2000 archetypes. ( I googled numbers). Add to that 250 official playable races in 3.x and 100 in pf1, with another 100 templates in both. I won't even get into feats. Sheer quantity of player options is overwhelming. So eventually, most dm's i know and myself, started to limit number of sources allowed for picking character options. To be on topic I like that 5e cut down on material bloat I disliked bloated number of character options in 3.x, most of which was subpar, niche and sometimes just pure superfluous crap. [/QUOTE]
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