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D&D Evolutions You Like and Dislike [+]
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<blockquote data-quote="TwoSix" data-source="post: 9849415" data-attributes="member: 205"><p>I think a lot of us are coming at this from two very different angles.</p><p></p><p>It seems like for a fair amount of people on this thread, the game comes first. You decide to start a game, and you look for a group of interested people to play with. Your games might last a while, and it's understood that some people will join, and others will leave.</p><p></p><p>For myself (and it sounds like [USER=7635]@Remathilis[/USER] and a few other people in this thread), the group of friends is the center of the activity. Ideally, we're gathering to have a game night, but we don't have people come and go very often. My two main tables have had a static list of participants for well over a decade each. Getting together to hang out is the most important thing, and we shape the activity to the participants.</p><p></p><p>So the idea of "Well, if you don't like this game, I guess you sit this out" is a complete nonstarter in my world.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9849415, member: 205"] I think a lot of us are coming at this from two very different angles. It seems like for a fair amount of people on this thread, the game comes first. You decide to start a game, and you look for a group of interested people to play with. Your games might last a while, and it's understood that some people will join, and others will leave. For myself (and it sounds like [USER=7635]@Remathilis[/USER] and a few other people in this thread), the group of friends is the center of the activity. Ideally, we're gathering to have a game night, but we don't have people come and go very often. My two main tables have had a static list of participants for well over a decade each. Getting together to hang out is the most important thing, and we shape the activity to the participants. So the idea of "Well, if you don't like this game, I guess you sit this out" is a complete nonstarter in my world. [/QUOTE]
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