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D&D Expeditions: Rage of Demons (spoilers!)
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<blockquote data-quote="MerricB" data-source="post: 6702046" data-attributes="member: 3586"><p>G'day, all! I'm hoping to get some discussion going here about the D&D Expeditions adventures in the 3rd season - Rage of Demons.</p><p></p><p>This is likely to be a spoiler-heavy thread, but I'll begin by using a number of {sblock} tags to hide sensitive information.</p><p></p><p><strong>DDEX03-01 Harried in Hillsfar</strong></p><p>Levels 1-2, available to everyone for free through Dragon+. This one, unusually, is legal in home games.</p><p></p><p>I've played through the first four missions of this one - we ran out of time just before the end. Like most of Shawn Merwin's adventures, it's really strong. Five mini-adventures, which link together to provide an overview of some of the important themes of the season.</p><p></p><p>#1: [sblock]My PC was knocked out by a demon-goat, despite an AC of 18 and dodging. Not happy with my DMs lucky dice! The first adventure I found a bit challenging working out where to role-play and the dilemma of what to do with the pregnant goat is tricky; caused some tension within the party.[/sblock]</p><p></p><p>#2: [sblock]The DM needs to be really careful here that he or she doesn't kill the entire party with the Red Plumes. Well, possibly careful. Really argumentative players probably deserve it!</p><p></p><p>Arrizz turns up again in the next adventure, DDEX03-02.[/sblock]</p><p></p><p>#3: [sblock]This encounter can be tough. Jackalweres? Yikes! We ended up having two raging barbarians pinning them whilst we attacked them with silver weapons and inflict wounds spells. The tactics of the barbarians saved us here.</p><p></p><p>Probably one of the tougher parts of this encounter is to work out how to use the faerie dragon. They are an iconic part of Faerun (or at least they are for me, given that I started back with the Moonshae trilogy, and can really put the natural world to the fore. In our encounter, we hardly saw the dragon (though it was present and tried to trick us), because we were so dominant with the jackalweres. If we'd done poorer, it would have stepped in.[/sblock]</p><p></p><p>#4: [sblock]We aced the riddles, but the final combat was very entertaining. This is probably the most straightforward of the adventures, in my opinion. You could probably run this quite quickly. [/sblock]</p><p></p><p>#5: [sblock]Haven't played or run it yet![/sblock]</p><p></p><p>Well, those are my initial thoughts. More shortly. I ran DDEX03-02 last Saturday, and I have a bit to say about it (but it's late and I need sleep badly).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6702046, member: 3586"] G'day, all! I'm hoping to get some discussion going here about the D&D Expeditions adventures in the 3rd season - Rage of Demons. This is likely to be a spoiler-heavy thread, but I'll begin by using a number of {sblock} tags to hide sensitive information. [b]DDEX03-01 Harried in Hillsfar[/b] Levels 1-2, available to everyone for free through Dragon+. This one, unusually, is legal in home games. I've played through the first four missions of this one - we ran out of time just before the end. Like most of Shawn Merwin's adventures, it's really strong. Five mini-adventures, which link together to provide an overview of some of the important themes of the season. #1: [sblock]My PC was knocked out by a demon-goat, despite an AC of 18 and dodging. Not happy with my DMs lucky dice! The first adventure I found a bit challenging working out where to role-play and the dilemma of what to do with the pregnant goat is tricky; caused some tension within the party.[/sblock] #2: [sblock]The DM needs to be really careful here that he or she doesn't kill the entire party with the Red Plumes. Well, possibly careful. Really argumentative players probably deserve it! Arrizz turns up again in the next adventure, DDEX03-02.[/sblock] #3: [sblock]This encounter can be tough. Jackalweres? Yikes! We ended up having two raging barbarians pinning them whilst we attacked them with silver weapons and inflict wounds spells. The tactics of the barbarians saved us here. Probably one of the tougher parts of this encounter is to work out how to use the faerie dragon. They are an iconic part of Faerun (or at least they are for me, given that I started back with the Moonshae trilogy, and can really put the natural world to the fore. In our encounter, we hardly saw the dragon (though it was present and tried to trick us), because we were so dominant with the jackalweres. If we'd done poorer, it would have stepped in.[/sblock] #4: [sblock]We aced the riddles, but the final combat was very entertaining. This is probably the most straightforward of the adventures, in my opinion. You could probably run this quite quickly. [/sblock] #5: [sblock]Haven't played or run it yet![/sblock] Well, those are my initial thoughts. More shortly. I ran DDEX03-02 last Saturday, and I have a bit to say about it (but it's late and I need sleep badly). Cheers! [/QUOTE]
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