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D&D eXPerience: Core Mechanics (now compiled in 1st post!)
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<blockquote data-quote="Bandreus" data-source="post: 4079154" data-attributes="member: 60831"><p>As far as I understand.</p><p></p><p>1: every chracter sheet clearly says "Some race and class feature are already added into the character's statistics and are not listed on the sheet". Since multiclassing is one of the yet-top-secret features of the game, odds are the warlock has some wizard training feat, but they didn't show that on the sheet willingly.</p><p>2: I'm not sure about Sustain Minor. It seems like a kind of action you can take for free when using a given skill. The Wizard's "Mage Hand" has a Sustain Minor effect too: "You can sustain the hand indefinitely".</p><p>So I think for the Curse of the Dark Dream, whether you hit or miss, you can slide the target 1 square on every round, untill he saves.</p><p>3: The Primer (point 10. Saving throws are straightforward): "sometimes your character will be hit by an ongoing effect [...] the effect will usually continue until you have to make another saving throw at the end of your next turn."</p><p>So odds are the target of an ongoing effect first have to be hit (the attack could be vs AC, ref or whatever), then he get the chance to make a saving trow <u>at the end of his own next turn</u>. Usually ongoing effects will be applied (not entirelly) even if the original attack misses.</p><p>A couple exemples:</p><p>The Cleric's Cascade of Light: if the target his being hit, he gains vulnerability. Save ends, but the target makes his saving trow during his next turn.</p><p>If the attack misses, the target still gets half damage, but vulnerability is not applied.</p><p>The Wizard's Sleep Spell: the target will be slowed, either it hit or miss, until the target manages to save (at the end of his next turn). If the target fails his saving throw, he falls asleep.</p><p></p><p>And that's what I can guess. Maybe people who played at the tables will confirm or denie</p></blockquote><p></p>
[QUOTE="Bandreus, post: 4079154, member: 60831"] As far as I understand. 1: every chracter sheet clearly says "Some race and class feature are already added into the character's statistics and are not listed on the sheet". Since multiclassing is one of the yet-top-secret features of the game, odds are the warlock has some wizard training feat, but they didn't show that on the sheet willingly. 2: I'm not sure about Sustain Minor. It seems like a kind of action you can take for free when using a given skill. The Wizard's "Mage Hand" has a Sustain Minor effect too: "You can sustain the hand indefinitely". So I think for the Curse of the Dark Dream, whether you hit or miss, you can slide the target 1 square on every round, untill he saves. 3: The Primer (point 10. Saving throws are straightforward): "sometimes your character will be hit by an ongoing effect [...] the effect will usually continue until you have to make another saving throw at the end of your next turn." So odds are the target of an ongoing effect first have to be hit (the attack could be vs AC, ref or whatever), then he get the chance to make a saving trow [U]at the end of his own next turn[/U]. Usually ongoing effects will be applied (not entirelly) even if the original attack misses. A couple exemples: The Cleric's Cascade of Light: if the target his being hit, he gains vulnerability. Save ends, but the target makes his saving trow during his next turn. If the attack misses, the target still gets half damage, but vulnerability is not applied. The Wizard's Sleep Spell: the target will be slowed, either it hit or miss, until the target manages to save (at the end of his next turn). If the target fails his saving throw, he falls asleep. And that's what I can guess. Maybe people who played at the tables will confirm or denie [/QUOTE]
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