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D&D eXPerience: Core Mechanics (now compiled in 1st post!)
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<blockquote data-quote="shadowguidex" data-source="post: 4079660" data-attributes="member: 60880"><p>The stats given in the Pit Fiend entry proves that attribute modifiers definitely do increase at half your level:</p><p></p><p>Str 32 (+24) Dex 24 (+20) Wis 20 (+18)</p><p>Con 27 (+21) Int 22 (+19) Cha 28 (+22)</p><p></p><p>Each attribute bonus is the original stat bonus (Str 32 = +11, Cha 28 = 9), plus half of your level, so the level 26 Pit Fiend gets to add 13 (26/2) to all of his attribute modifiers</p><p></p><p>Str 32 (+13+11=18) Dex 24 (+13+7=18) Wis 20 (+13+5=18)</p><p>Con 27 (+13+8=21) Int 22 (+13+6=19) Cha 28 (+13+9=22)</p><p></p><p>So, knowing that all characters and creatures gain attribute modifiers, we can then project the impact it will have on your character as you level. All your defenses will increase by 1 every other level, because of this. Also, all your attack rolls will increase at the same rate. The most interesting impact is that damage for all your powers will also increase at the same rate - thus confirming people's questions about damage. Here is the proof that damage will go up 1 every other level (aka damage bonus equal to half you level):</p><p></p><p>The list of powers given for all the character sheets and the rogue writeup we saw list damages as values, but these values correlate do the underlying attributes:</p><p></p><p>Rogue - Piercing Strike - 1[W] + Dexterity modifier damage.</p><p></p><p>Warlock - Eldrich Blast - 1d10 + Charisma modifier damage.</p><p></p><p>Paladin - Holy Strike - 1[W] + Charisma modifier damage.</p><p></p><p>Cleric - Lance of Faith - 1d8 + Wisdom modifier damage.</p><p></p><p>Fighter - Cleave - 1[W] + Strength Modifer Damage (+2 Dwarven Weapons Training) (Strength modifier damage to adjacent foe).</p><p></p><p>Ranger - Careful Attack - 1[W] + Dexterity modifier damage.</p><p></p><p>Wizard - Magic Missile - 2d4 + Intelligence modifier damage.</p><p></p><p></p><p>So, knowing that your attribute modifiers increase every other level, and seeing that all powers utilize attribute modifiers in their calculations, it is obvious that your damage goes up by level. This makes total sense when you notice that some attacks are Dex vs. Reflex or whatever. The system will remain totally balanced with itself assuming that the characters are fighting equal level opponents.</p></blockquote><p></p>
[QUOTE="shadowguidex, post: 4079660, member: 60880"] The stats given in the Pit Fiend entry proves that attribute modifiers definitely do increase at half your level: Str 32 (+24) Dex 24 (+20) Wis 20 (+18) Con 27 (+21) Int 22 (+19) Cha 28 (+22) Each attribute bonus is the original stat bonus (Str 32 = +11, Cha 28 = 9), plus half of your level, so the level 26 Pit Fiend gets to add 13 (26/2) to all of his attribute modifiers Str 32 (+13+11=18) Dex 24 (+13+7=18) Wis 20 (+13+5=18) Con 27 (+13+8=21) Int 22 (+13+6=19) Cha 28 (+13+9=22) So, knowing that all characters and creatures gain attribute modifiers, we can then project the impact it will have on your character as you level. All your defenses will increase by 1 every other level, because of this. Also, all your attack rolls will increase at the same rate. The most interesting impact is that damage for all your powers will also increase at the same rate - thus confirming people's questions about damage. Here is the proof that damage will go up 1 every other level (aka damage bonus equal to half you level): The list of powers given for all the character sheets and the rogue writeup we saw list damages as values, but these values correlate do the underlying attributes: Rogue - Piercing Strike - 1[W] + Dexterity modifier damage. Warlock - Eldrich Blast - 1d10 + Charisma modifier damage. Paladin - Holy Strike - 1[W] + Charisma modifier damage. Cleric - Lance of Faith - 1d8 + Wisdom modifier damage. Fighter - Cleave - 1[W] + Strength Modifer Damage (+2 Dwarven Weapons Training) (Strength modifier damage to adjacent foe). Ranger - Careful Attack - 1[W] + Dexterity modifier damage. Wizard - Magic Missile - 2d4 + Intelligence modifier damage. So, knowing that your attribute modifiers increase every other level, and seeing that all powers utilize attribute modifiers in their calculations, it is obvious that your damage goes up by level. This makes total sense when you notice that some attacks are Dex vs. Reflex or whatever. The system will remain totally balanced with itself assuming that the characters are fighting equal level opponents. [/QUOTE]
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