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D&D eXPerience: Core Mechanics (now compiled in 1st post!)
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<blockquote data-quote="shadowguidex" data-source="post: 4079674" data-attributes="member: 60880"><p>Here is what we can assume as basic racial abilities - this list is undoubtedly incomplete.</p><p></p><p>Half-Elves</p><p>-----------------</p><p>Cha +2 (Assumed)</p><p>Group Diplomacy</p><p>Adaptability - Half-Elves can select powers from other class lists. The Half-Elf Warlock has a wizard spell listed on the character. This has to be a function of the racial. Assume that Half-Elves can select additional powers from other classes as they level.</p><p>Low Light Vision</p><p></p><p>Halfling</p><p>------------------</p><p>Dex +2 (Assumed)</p><p>Small Size - Bonus to Stealth and Stealth as known skill</p><p>Bold - +5 Saving Throws vs. Fear</p><p>Nimble Reaction (Selected Power or all Halflings?) - Force reroll on enemy attack</p><p>+1 Fort, +1 Reflex, +1 Will</p><p></p><p>Humans</p><p>---------------------</p><p>Bonus Feat at level 1 (Likely at higher levels also)</p><p>+1 Fort, +1 Ref, +1 Will (likely racial, but possibly as part of the level 1 feat that was selected)</p><p>Extra Skill Points (Assumed)</p><p></p><p>Dwarf</p><p>----------------------</p><p>+2 Con (Assumed)</p><p>+5 Saving Throws vs. Poisons</p><p>Dwarven Resilience (Can use second wind as minor action instead of Standard Action)</p><p>Stand Your Ground - Upgrade over dwarves old resistance to bull rushes and whatnot.</p><p>Low Light Vision</p><p></p><p>Eladrin</p><p>-----------------------</p><p>Dex +2 (Assumed)</p><p>Low Light Vision</p><p>+5 saving throw vs. charms</p><p>Fey Origin</p><p>Trance</p><p>Fey Step - Minor Teleport</p><p></p><p>Tiefling</p><p>--------------------------</p><p>Int +2</p><p>Blood Hunt - Bonus to attack bloodied foes</p><p>Fire Resist 5</p><p>Infernal Wrath - Bonus to hit bitches who hit me first</p></blockquote><p></p>
[QUOTE="shadowguidex, post: 4079674, member: 60880"] Here is what we can assume as basic racial abilities - this list is undoubtedly incomplete. Half-Elves ----------------- Cha +2 (Assumed) Group Diplomacy Adaptability - Half-Elves can select powers from other class lists. The Half-Elf Warlock has a wizard spell listed on the character. This has to be a function of the racial. Assume that Half-Elves can select additional powers from other classes as they level. Low Light Vision Halfling ------------------ Dex +2 (Assumed) Small Size - Bonus to Stealth and Stealth as known skill Bold - +5 Saving Throws vs. Fear Nimble Reaction (Selected Power or all Halflings?) - Force reroll on enemy attack +1 Fort, +1 Reflex, +1 Will Humans --------------------- Bonus Feat at level 1 (Likely at higher levels also) +1 Fort, +1 Ref, +1 Will (likely racial, but possibly as part of the level 1 feat that was selected) Extra Skill Points (Assumed) Dwarf ---------------------- +2 Con (Assumed) +5 Saving Throws vs. Poisons Dwarven Resilience (Can use second wind as minor action instead of Standard Action) Stand Your Ground - Upgrade over dwarves old resistance to bull rushes and whatnot. Low Light Vision Eladrin ----------------------- Dex +2 (Assumed) Low Light Vision +5 saving throw vs. charms Fey Origin Trance Fey Step - Minor Teleport Tiefling -------------------------- Int +2 Blood Hunt - Bonus to attack bloodied foes Fire Resist 5 Infernal Wrath - Bonus to hit bitches who hit me first [/QUOTE]
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