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D&D Experience: Two Page Spreads on Display
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<blockquote data-quote="keterys" data-source="post: 4079471" data-attributes="member: 43019"><p>Well, here's the first one:</p><p></p><p>Cavern Choker Level 4 Lurker</p><p>Small natural humanoid XP 175</p><p>Initiative +9 Senses Perception +3, darkvision</p><p>HP 42; Bloodied 21</p><p>AC 17 (see also chameleon hide); Fortitude 15, Reflex 15, Will 13</p><p>Speed 6, climb 6 (spider climb)</p><p>m Tentacle Claw (standard; at-will)</p><p> Reach 2; +9 vs AC; 1d8+3 damage and the target is grabbed </p><p> (until escape). A target trying to escape the grab takes a -4</p><p> penalty to the check.</p><p>M Choke (standard; at-will)</p><p> Grabbed target only. +9 vs Fortitude; 1d8+3 damage.</p><p>Chameleon Hide (minor; at-will)</p><p> The cavern choker gains concealment until the start of its next turn. </p><p> It can't use this power while grabbing or creature or while grabbed.</p><p>Body Shield (immediate interrupt, when targeted by a melee or a</p><p> ranged attack against Reflex or AC; recharge when the choker </p><p> makes a successful tentacle claw or choke attack)</p><p> The cavern choker makes its grabbed victim the target instead.</p><p> The choker cannot use this power to redirect attacks made by a </p><p> creature it is currently grabbing.</p><p>Alignment Unaligned Languages Common</p><p>Skills Stealth +10</p><p>Str 17 (+5) Dex 17 (+5) Wis 13 (+3)</p><p>Con 12 (+3) Int 6 (+0) Cha 6 (+0)</p></blockquote><p></p>
[QUOTE="keterys, post: 4079471, member: 43019"] Well, here's the first one: Cavern Choker Level 4 Lurker Small natural humanoid XP 175 Initiative +9 Senses Perception +3, darkvision HP 42; Bloodied 21 AC 17 (see also chameleon hide); Fortitude 15, Reflex 15, Will 13 Speed 6, climb 6 (spider climb) m Tentacle Claw (standard; at-will) Reach 2; +9 vs AC; 1d8+3 damage and the target is grabbed (until escape). A target trying to escape the grab takes a -4 penalty to the check. M Choke (standard; at-will) Grabbed target only. +9 vs Fortitude; 1d8+3 damage. Chameleon Hide (minor; at-will) The cavern choker gains concealment until the start of its next turn. It can't use this power while grabbing or creature or while grabbed. Body Shield (immediate interrupt, when targeted by a melee or a ranged attack against Reflex or AC; recharge when the choker makes a successful tentacle claw or choke attack) The cavern choker makes its grabbed victim the target instead. The choker cannot use this power to redirect attacks made by a creature it is currently grabbing. Alignment Unaligned Languages Common Skills Stealth +10 Str 17 (+5) Dex 17 (+5) Wis 13 (+3) Con 12 (+3) Int 6 (+0) Cha 6 (+0) [/QUOTE]
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