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<blockquote data-quote="Lord Sessadore" data-source="post: 4081113" data-attributes="member: 57255"><p><strong>Gnoll stats</strong></p><p></p><p>I thought someone had transcribed these already, but I can't find it anywhere. So I thought I'd do it.</p><p></p><p><strong>GNOLLS</strong></p><p>Gnolls are feral, demon worshiping marauders that kill, pillage, and destroy. They attack communities without warning and slaughter without mercy, all in the name of the demon lord Yeenoghu. </p><p></p><p>--------------------------------------------------------------------------</p><p></p><p><strong>Gnoll Huntmaster, Level 5 Artillery</strong> (XP 200)</p><p>Medium natural humanoid</p><p></p><p><strong>Initiative</strong> +6 <strong>Senses</strong> Perception +11; low-light vision</p><p><strong>HP</strong> 50; <strong>Bloodied</strong> 25</p><p><strong>AC</strong> 19; <strong>Fortitude</strong> 16, <strong>Reflex</strong> 17, <strong>Will</strong> 14</p><p><strong>Speed</strong> 7</p><p></p><p> m <strong>Handaxe</strong> (standard; at-will) * <strong>Weapon</strong></p><p> +9 vs. AC; 1d6 + 3 damage, or 1d6 + 5 damage while bloodied; </p><p> see also pack attack.</p><p> r <strong>Longbow</strong> (standard; at-will) * <strong>Weapon</strong></p><p> Range 20/40; +10 vs. AC; 1d10 + 4 damage, or 1d10 + 6 damage</p><p> while bloodied; see also pack attack.</p><p><strong>Pack Attack</strong></p><p> The gnoll huntmaster deals an extra 5 damage on melee and </p><p> ranged attacks against an enemy that has two or more of the </p><p> huntmaster's allies adjacent to it. </p><p></p><p><strong>Alignment</strong> Chaotic evil <strong>Languages</strong> Abyssal, Common</p><p><strong>Skills</strong> Intimidate +7, Stealth +11</p><p><strong>Str</strong> 16 (+5) <strong>Dex</strong> 19 (+6) <strong>Wis</strong> 14 (+4)</p><p><strong>Con</strong> 14 (+4) <strong>Int</strong> 8 (+1) <strong>Cha</strong> 7 (+0)</p><p><strong>Equipment</strong> leather armor, handaxe, longbow, quiver of 30 arrows</p><p></p><p><strong>Gnoll Huntmaster Tactics</strong></p><p>A gnoll huntmaster often delays its initial turn, waiting until its allies move in and attack. The creature stays at the edge of its range, attack with its longbow and using pack attack to deal extra damage. </p><p></p><p>--------------------------------------------------------------------------</p><p></p><p><strong>Gnoll Claw Fighter, Level 6 Skirmisher</strong> (XP 250)</p><p>Medium natural humanoid</p><p></p><p><strong>Initiative</strong> +7 <strong>Senses</strong> Perception +6; low-light vision</p><p><strong>HP</strong> 70; <strong>Bloodied</strong> 35</p><p><strong>AC</strong> 20; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 16, <strong>Will</strong> 15</p><p><strong>Speed</strong> 8; see also mobile attack</p><p></p><p> m <strong>Claw</strong> (standard; at-will)</p><p> +11 vs. AC; 1d6 + 4 damage, or 1d6+6 while bloodied; see also</p><p> pack attack below</p><p> m <strong>Clawing Charge</strong> (standard, when this creature charges; at-will)</p><p> The gnoll claw fighter makes two claw attacks against a single</p><p> target when it charges.</p><p> m <strong>Mobile Melee Attack</strong> (standard; at-will)</p><p> The gnoll claw fighter can move up to 4 squares and make one </p><p> melee basic attack at any point during that movement. The gnoll</p><p> doesn't provoke opportunity attacks when moving away from the</p><p> target of its attack</p><p><strong>Pack Attack</strong></p><p> The gnoll claw fighter deals an extra 5 damage on melee and </p><p> ranged attacks against an enemy that has two or more of the </p><p> gnoll claw fighter's allies adjacent to it. </p><p></p><p><strong>Alignment</strong> Chaotic evil <strong>Languages</strong> Abyssal, Common</p><p><strong>Skills</strong> Intimidate +3</p><p><strong>Str</strong> 19 (+7) <strong>Dex</strong> 15 (+5) <strong>Wis</strong> 12 (+4)</p><p><strong>Con</strong> 14 (+5) <strong>Int</strong> 9 (+2) <strong>Cha</strong> 7 (+1)</p><p><strong>Equipment</strong> leather armor</p><p></p><p><strong>Gnoll Claw Fighter Tactics</strong></p><p>This gnoll makes a clawing charge and then uses mobile melee attack to make claw attacks, positioning itself to reap the benefit of its pack attack power. </p><p></p><p>--------------------------------------------------------------------------</p><p></p><p><strong>Gnoll Marauder, Level 6 Brute</strong> (XP 250)</p><p>Medium natural humanoid</p><p></p><p><strong>Initiative</strong> +5 <strong>Senses</strong> Perception +7; low-light vision</p><p><strong>HP</strong> 84; <strong>Bloodied</strong> 42</p><p><strong>AC</strong> 18; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 15, <strong>Will</strong> 15</p><p><strong>Speed</strong> 7</p><p></p><p> m <strong>Spear</strong> (standard; at-will) * <strong>Weapon</strong></p><p> +10 vs. AC; 1d8 + 6 damage, or 1d8 + 8 while bloodied; see also</p><p> quick bite and pack attack.</p><p> m <strong>Quick Bite</strong> (free; at-will)</p><p> After the gnoll marauder makes a successful melee attack</p><p> against a bloodied enemy, it makes a bite attack against the same</p><p> target: +7 vs. AC; 1d6 + 2 damage, or 1d6 + 4 while bloodied.</p><p><strong>Pack Attack</strong></p><p> The gnoll marauder deals an extra 5 damage on melee and </p><p> ranged attacks against an enemy that has two or more of the </p><p> marauder's allies adjacent to it. </p><p></p><p><strong>Alignment</strong> Chaotic evil <strong>Languages</strong> Abyssal, Common</p><p><strong>Skills</strong> Intimidate +3, Stealth +10</p><p><strong>Str</strong> 20 (+8) <strong>Dex</strong> 14 (+5) <strong>Wis</strong> 14 (+5)</p><p><strong>Con</strong> 14 (+5) <strong>Int</strong> 9 (+2) <strong>Cha</strong> 7 (+1)</p><p><strong>Equipment</strong> leather armor, light shield, spear</p><p></p><p><strong>Gnoll Marauder Tactics</strong></p><p>Gnoll marauders gang up on a single target to gain the benefit of their pack attack power. It uses its quick bit against a bloodied foe whenever possible. </p><p></p><p>--------------------------------------------------------------------------</p><p></p><p><strong>Gnoll Demonic Scourge, Level 8 Brute</strong> (XP 350)</p><p>Medium natural humanoid</p><p></p><p><strong>Initiative</strong> +6 <strong>Senses</strong> Perception +7; low-light vision</p><p><strong>Leader of the Pack</strong> aura 5; allies in the aura gain +1 bonus to </p><p> attack rolls. While this creature is bloodied, the bonus increases</p><p> to +2.</p><p><strong>HP</strong> 106; <strong>Bloodied</strong> 53</p><p><strong>AC</strong> 20; <strong>Fortitude</strong> 21, <strong>Reflex</strong> 18, <strong>Will</strong> 18</p><p><strong>Speed</strong> 6</p><p></p><p> m <strong>Heavy Flail</strong> (standard; at-will) * <strong>Weapon</strong></p><p> +13 vs. AC; 2d6 + 5 damage, or 2d6 + 7 while bloodied; against</p><p> a bloodied enemy, this attack also knocks the target prone; see</p><p> also pack attack.</p><p><strong>Bloodthirst</strong></p><p> If the gnoll demonic scourge bloodies an enemy with a melee </p><p> attack, an ally adjacent to the struck enemy can make a melee</p><p> attack against that enemy as an immediate reaction.</p><p><strong>Overwhelming Attack</strong> (free; encounter)</p><p> The gnoll demoic scourge applies its bloodthirst power to two </p><p> allies instead of one.</p><p><strong>Pack Attack</strong></p><p> The gnoll demonic scourge deals an extra 5 damage on melee and </p><p> ranged attacks against an enemy that has two or more of the </p><p> demonic scourge's allies adjacent to it. </p><p></p><p><strong>Alignment</strong> Chaotic evil <strong>Languages</strong> Abyssal, Common</p><p><strong>Skills</strong> Insight +10, Intimidate +13, Religion +10</p><p><strong>Str</strong> 20 (+9) <strong>Dex</strong> 14 (+6) <strong>Wis</strong> 12 (+5(</p><p><strong>Con</strong> 16 (+7) <strong>Int</strong> 13 (+5) <strong>Cha</strong> 15 (+6)</p><p><strong>Equipment</strong> chainmail, heavy flail</p><p></p><p><strong>Gnoll Demonic Scourge Tactics</strong></p><p>This gnoll leads weaker gnolls into battle, imparting the benefits of its leader of the pack aura while commanding nearby allies to concentrate their attacks on one target at a time. Like other gnolls, the demonic scourge attempts to shift into a position where it can gain the pack attack bonus. The first time it bloodies a foe and the opportunity to use bloodthirst arises, the demonic scourge uses overwhelming attack. </p><p></p><p>--------------------------------------------------------------------------</p><p></p><p><strong>Gnoll Lore</strong></p><p>A character knows the following information with a successful Nature check.</p><p></p><p> <strong>DC 15:</strong> Gnolls are nomadic and rarely stay in one place for long. When gnolls attack and pillage a settlement, they leave nothing behind except razed buildings and gnawed corpses. Gnolls often decorate their armor and encampments with the bones of their victims. Impatient and unskilled artisans, they wear patchwork armor and wield weapons stolen from their victims.</p><p></p><p> <strong>DC 20:</strong> Gnolls don't bargain or parley, and they can't be bribed or reasoned with. Gnolls are often encountered with hyenas, which they keep as pets and hunting animals. They also work with demons. </p><p></p><p> <strong>DC 25:</strong> Gnolls detest physical labor and often use slaves to perform menial chores. The life of a slave in a gnoll camp is brutal and short. That said, slaves who show strength and savagery might be indoctrinated into the gnoll vanguard. Such creatures are usually broken in mind and spirit, having become as cruel and ruthless as their captors. </p><p></p><p> <strong>DC 25:</strong> As the mortal instruments of the demon lord Yeenoghu, who is called the Beast of Butchery and the Ruler of Ruin, gnolls constantly perform atrocities. When not scouring the land in Yeenoghu's name, gnolls fight among themselves and participate in rituals that involve acts of depravity and self mutilation. </p><p></p><p><strong>Encounter Groups</strong></p><p>Gnolls raid and war in rapacious packs, their numbers supplemented by demons (especially evistros and barlguras), raving slaves, and beasts driven to madness and cruelty.</p><p> Powerful humanoids sometimes manage to take gnolls as slaves or even to raise gnoll pups as servants. Such gnolls serve their masters as fierce warriors.</p><p></p><p><strong>Level 5 Encounter (XP 950)</strong></p><p> - 1 gnoll huntamster (level 5 artillery)</p><p> - 6 hyenas (level 2 skirmisher)</p><p></p><p><strong>Level 6 Encounter (XP 1,250)</strong></p><p> - 3 gnoll marauders (level 6 brute)</p><p> - 2 evistro demons (level 6 brute)</p><p></p><p><strong>Level 7 Encounter (XP 1,550)</strong></p><p> - 1 gnoll demonic scourge (level 8 brute)</p><p> - 2 gnoll claw fighters (level 6 skirmisher)</p><p> - 2 gnoll huntmasters (level 5 artillery)</p><p> - 1 cacklefiend hyena (level 7 brute)</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4081113, member: 57255"] [b]Gnoll stats[/b] I thought someone had transcribed these already, but I can't find it anywhere. So I thought I'd do it. [b]GNOLLS[/b] Gnolls are feral, demon worshiping marauders that kill, pillage, and destroy. They attack communities without warning and slaughter without mercy, all in the name of the demon lord Yeenoghu. -------------------------------------------------------------------------- [b]Gnoll Huntmaster, Level 5 Artillery[/b] (XP 200) Medium natural humanoid [b]Initiative[/b] +6 [b]Senses[/b] Perception +11; low-light vision [b]HP[/b] 50; [b]Bloodied[/b] 25 [b]AC[/b] 19; [b]Fortitude[/b] 16, [b]Reflex[/b] 17, [b]Will[/b] 14 [b]Speed[/b] 7 m [b]Handaxe[/b] (standard; at-will) * [b]Weapon[/b] +9 vs. AC; 1d6 + 3 damage, or 1d6 + 5 damage while bloodied; see also pack attack. r [b]Longbow[/b] (standard; at-will) * [b]Weapon[/b] Range 20/40; +10 vs. AC; 1d10 + 4 damage, or 1d10 + 6 damage while bloodied; see also pack attack. [b]Pack Attack[/b] The gnoll huntmaster deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the huntmaster's allies adjacent to it. [b]Alignment[/b] Chaotic evil [b]Languages[/b] Abyssal, Common [b]Skills[/b] Intimidate +7, Stealth +11 [b]Str[/b] 16 (+5) [b]Dex[/b] 19 (+6) [b]Wis[/b] 14 (+4) [b]Con[/b] 14 (+4) [b]Int[/b] 8 (+1) [b]Cha[/b] 7 (+0) [b]Equipment[/b] leather armor, handaxe, longbow, quiver of 30 arrows [b]Gnoll Huntmaster Tactics[/b] A gnoll huntmaster often delays its initial turn, waiting until its allies move in and attack. The creature stays at the edge of its range, attack with its longbow and using pack attack to deal extra damage. -------------------------------------------------------------------------- [b]Gnoll Claw Fighter, Level 6 Skirmisher[/b] (XP 250) Medium natural humanoid [b]Initiative[/b] +7 [b]Senses[/b] Perception +6; low-light vision [b]HP[/b] 70; [b]Bloodied[/b] 35 [b]AC[/b] 20; [b]Fortitude[/b] 18, [b]Reflex[/b] 16, [b]Will[/b] 15 [b]Speed[/b] 8; see also mobile attack m [b]Claw[/b] (standard; at-will) +11 vs. AC; 1d6 + 4 damage, or 1d6+6 while bloodied; see also pack attack below m [b]Clawing Charge[/b] (standard, when this creature charges; at-will) The gnoll claw fighter makes two claw attacks against a single target when it charges. m [b]Mobile Melee Attack[/b] (standard; at-will) The gnoll claw fighter can move up to 4 squares and make one melee basic attack at any point during that movement. The gnoll doesn't provoke opportunity attacks when moving away from the target of its attack [b]Pack Attack[/b] The gnoll claw fighter deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the gnoll claw fighter's allies adjacent to it. [b]Alignment[/b] Chaotic evil [b]Languages[/b] Abyssal, Common [b]Skills[/b] Intimidate +3 [b]Str[/b] 19 (+7) [b]Dex[/b] 15 (+5) [b]Wis[/b] 12 (+4) [b]Con[/b] 14 (+5) [b]Int[/b] 9 (+2) [b]Cha[/b] 7 (+1) [b]Equipment[/b] leather armor [b]Gnoll Claw Fighter Tactics[/b] This gnoll makes a clawing charge and then uses mobile melee attack to make claw attacks, positioning itself to reap the benefit of its pack attack power. -------------------------------------------------------------------------- [b]Gnoll Marauder, Level 6 Brute[/b] (XP 250) Medium natural humanoid [b]Initiative[/b] +5 [b]Senses[/b] Perception +7; low-light vision [b]HP[/b] 84; [b]Bloodied[/b] 42 [b]AC[/b] 18; [b]Fortitude[/b] 18, [b]Reflex[/b] 15, [b]Will[/b] 15 [b]Speed[/b] 7 m [b]Spear[/b] (standard; at-will) * [b]Weapon[/b] +10 vs. AC; 1d8 + 6 damage, or 1d8 + 8 while bloodied; see also quick bite and pack attack. m [b]Quick Bite[/b] (free; at-will) After the gnoll marauder makes a successful melee attack against a bloodied enemy, it makes a bite attack against the same target: +7 vs. AC; 1d6 + 2 damage, or 1d6 + 4 while bloodied. [b]Pack Attack[/b] The gnoll marauder deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the marauder's allies adjacent to it. [b]Alignment[/b] Chaotic evil [b]Languages[/b] Abyssal, Common [b]Skills[/b] Intimidate +3, Stealth +10 [b]Str[/b] 20 (+8) [b]Dex[/b] 14 (+5) [b]Wis[/b] 14 (+5) [b]Con[/b] 14 (+5) [b]Int[/b] 9 (+2) [b]Cha[/b] 7 (+1) [b]Equipment[/b] leather armor, light shield, spear [b]Gnoll Marauder Tactics[/b] Gnoll marauders gang up on a single target to gain the benefit of their pack attack power. It uses its quick bit against a bloodied foe whenever possible. -------------------------------------------------------------------------- [b]Gnoll Demonic Scourge, Level 8 Brute[/b] (XP 350) Medium natural humanoid [b]Initiative[/b] +6 [b]Senses[/b] Perception +7; low-light vision [b]Leader of the Pack[/b] aura 5; allies in the aura gain +1 bonus to attack rolls. While this creature is bloodied, the bonus increases to +2. [b]HP[/b] 106; [b]Bloodied[/b] 53 [b]AC[/b] 20; [b]Fortitude[/b] 21, [b]Reflex[/b] 18, [b]Will[/b] 18 [b]Speed[/b] 6 m [b]Heavy Flail[/b] (standard; at-will) * [b]Weapon[/b] +13 vs. AC; 2d6 + 5 damage, or 2d6 + 7 while bloodied; against a bloodied enemy, this attack also knocks the target prone; see also pack attack. [b]Bloodthirst[/b] If the gnoll demonic scourge bloodies an enemy with a melee attack, an ally adjacent to the struck enemy can make a melee attack against that enemy as an immediate reaction. [b]Overwhelming Attack[/b] (free; encounter) The gnoll demoic scourge applies its bloodthirst power to two allies instead of one. [b]Pack Attack[/b] The gnoll demonic scourge deals an extra 5 damage on melee and ranged attacks against an enemy that has two or more of the demonic scourge's allies adjacent to it. [b]Alignment[/b] Chaotic evil [b]Languages[/b] Abyssal, Common [b]Skills[/b] Insight +10, Intimidate +13, Religion +10 [b]Str[/b] 20 (+9) [b]Dex[/b] 14 (+6) [b]Wis[/b] 12 (+5( [b]Con[/b] 16 (+7) [b]Int[/b] 13 (+5) [b]Cha[/b] 15 (+6) [b]Equipment[/b] chainmail, heavy flail [b]Gnoll Demonic Scourge Tactics[/b] This gnoll leads weaker gnolls into battle, imparting the benefits of its leader of the pack aura while commanding nearby allies to concentrate their attacks on one target at a time. Like other gnolls, the demonic scourge attempts to shift into a position where it can gain the pack attack bonus. The first time it bloodies a foe and the opportunity to use bloodthirst arises, the demonic scourge uses overwhelming attack. -------------------------------------------------------------------------- [b]Gnoll Lore[/b] A character knows the following information with a successful Nature check. [b]DC 15:[/b] Gnolls are nomadic and rarely stay in one place for long. When gnolls attack and pillage a settlement, they leave nothing behind except razed buildings and gnawed corpses. Gnolls often decorate their armor and encampments with the bones of their victims. Impatient and unskilled artisans, they wear patchwork armor and wield weapons stolen from their victims. [b]DC 20:[/b] Gnolls don't bargain or parley, and they can't be bribed or reasoned with. Gnolls are often encountered with hyenas, which they keep as pets and hunting animals. They also work with demons. [b]DC 25:[/b] Gnolls detest physical labor and often use slaves to perform menial chores. The life of a slave in a gnoll camp is brutal and short. That said, slaves who show strength and savagery might be indoctrinated into the gnoll vanguard. Such creatures are usually broken in mind and spirit, having become as cruel and ruthless as their captors. [b]DC 25:[/b] As the mortal instruments of the demon lord Yeenoghu, who is called the Beast of Butchery and the Ruler of Ruin, gnolls constantly perform atrocities. When not scouring the land in Yeenoghu's name, gnolls fight among themselves and participate in rituals that involve acts of depravity and self mutilation. [b]Encounter Groups[/b] Gnolls raid and war in rapacious packs, their numbers supplemented by demons (especially evistros and barlguras), raving slaves, and beasts driven to madness and cruelty. Powerful humanoids sometimes manage to take gnolls as slaves or even to raise gnoll pups as servants. Such gnolls serve their masters as fierce warriors. [b]Level 5 Encounter (XP 950)[/b] - 1 gnoll huntamster (level 5 artillery) - 6 hyenas (level 2 skirmisher) [b]Level 6 Encounter (XP 1,250)[/b] - 3 gnoll marauders (level 6 brute) - 2 evistro demons (level 6 brute) [b]Level 7 Encounter (XP 1,550)[/b] - 1 gnoll demonic scourge (level 8 brute) - 2 gnoll claw fighters (level 6 skirmisher) - 2 gnoll huntmasters (level 5 artillery) - 1 cacklefiend hyena (level 7 brute) [/QUOTE]
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