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D&D Family Problems (and the Impenetrability of the Game for Newbies)
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<blockquote data-quote="Mercurius" data-source="post: 6055289" data-attributes="member: 59082"><p>Whether or not they were too complex is a matter of taste, but the point I'm trying to make is that their complexity dials started pretty high and were relatively narrow. Why not start the dial lower and have a wider range?</p><p></p><p>So I would say that 3E and 4E were too complex in that they didn't accomodate a wide enough range of complexity levels and play styles. </p><p></p><p></p><p></p><p>I agree that that simplicity in and of itself isn't necessary to acquire new players, but it certainly could help - and, perhaps even more importantly, help retain old players that don't want a complex game or want to "mix it up" with different options.</p><p></p><p>I do agree with your last paragraph, although am not sure why you might think I would think otherwise. Starting with a simple core game allows for a wider audience because it allows for a wider variety of play styles; it isn't about catering to an "unsophisticated gamer populace."</p><p></p><p>On a side note, I wouldn't equate sophistication and complexity in the way that you imply. Sophistication is more a matter of usage rather than the game itself.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6055289, member: 59082"] Whether or not they were too complex is a matter of taste, but the point I'm trying to make is that their complexity dials started pretty high and were relatively narrow. Why not start the dial lower and have a wider range? So I would say that 3E and 4E were too complex in that they didn't accomodate a wide enough range of complexity levels and play styles. I agree that that simplicity in and of itself isn't necessary to acquire new players, but it certainly could help - and, perhaps even more importantly, help retain old players that don't want a complex game or want to "mix it up" with different options. I do agree with your last paragraph, although am not sure why you might think I would think otherwise. Starting with a simple core game allows for a wider audience because it allows for a wider variety of play styles; it isn't about catering to an "unsophisticated gamer populace." On a side note, I wouldn't equate sophistication and complexity in the way that you imply. Sophistication is more a matter of usage rather than the game itself. [/QUOTE]
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D&D Family Problems (and the Impenetrability of the Game for Newbies)
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