Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D&D Family Problems (and the Impenetrability of the Game for Newbies)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6055669" data-attributes="member: 1465"><p>I totally agree with this, but unfortunately this is even worse to make D&D more popular.</p><p></p><p>Now the question might be: do we really want D&D to be popular, or do we want it to be an elitists hobby? [Note that from a business point of view, the answer it not really obvious at all, which one is more profitable depends on a lot of factors]</p><p></p><p>I think that D&D has always generally leaned towards being more an elitists hobby than a popular one, but since the concept of "system mastery" introduced by 3ed, it has become more elitist because of a higher entry barrier. Personally I heard a lot of people telling me "yeah I'd be interested in trying it out, but I don't want to spend time learning all those rules".</p><p></p><p>The problem is that there are A LOT of people who would like to play a game where they are required to THINK but much fewer who like being required to KNOW or remember, before they can start enjoying the game. There are many more people who like playing games where they have to "solve problems" by being <em>smart</em> rather than by being <em>experts</em>.</p><p></p><p>Those people are cut-off from D&D as soon the game is totally focused on combat (which generally requires to know the details of a lot of rules) and marginally focused on exploration (which many times requires more common-sense or rules-light reasoning rather than rules-heavy) and story/interaction (which indeed requires the least "mastery" among the pillars). And if the D&D rules support "combat as sport" much more than "combat as war", then again this makes it even more rules-dependent therefore elitist.</p><p></p><p>But many D&D fans insist on devaluing the people we call "casual gamers" by assuming that they are superficially interested or don't want to put any effort in playing, not understanding that instead they remain "casual" just because a rules-heavy game does not allow them to put the effort <em>where they want</em>, i.e. on "smart" and creative problem-solving.</p><p></p><p>And yet what are the most common nuisances at the gaming table? Rules-lawyers, munchkins, power-gamers (all of which are "system masters" not "casual gamers") and players who drag the game down because they are bored or incompetent... but is really their fault or is it thanks to the required "system mastery"?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6055669, member: 1465"] I totally agree with this, but unfortunately this is even worse to make D&D more popular. Now the question might be: do we really want D&D to be popular, or do we want it to be an elitists hobby? [Note that from a business point of view, the answer it not really obvious at all, which one is more profitable depends on a lot of factors] I think that D&D has always generally leaned towards being more an elitists hobby than a popular one, but since the concept of "system mastery" introduced by 3ed, it has become more elitist because of a higher entry barrier. Personally I heard a lot of people telling me "yeah I'd be interested in trying it out, but I don't want to spend time learning all those rules". The problem is that there are A LOT of people who would like to play a game where they are required to THINK but much fewer who like being required to KNOW or remember, before they can start enjoying the game. There are many more people who like playing games where they have to "solve problems" by being [I]smart[/I] rather than by being [I]experts[/I]. Those people are cut-off from D&D as soon the game is totally focused on combat (which generally requires to know the details of a lot of rules) and marginally focused on exploration (which many times requires more common-sense or rules-light reasoning rather than rules-heavy) and story/interaction (which indeed requires the least "mastery" among the pillars). And if the D&D rules support "combat as sport" much more than "combat as war", then again this makes it even more rules-dependent therefore elitist. But many D&D fans insist on devaluing the people we call "casual gamers" by assuming that they are superficially interested or don't want to put any effort in playing, not understanding that instead they remain "casual" just because a rules-heavy game does not allow them to put the effort [I]where they want[/I], i.e. on "smart" and creative problem-solving. And yet what are the most common nuisances at the gaming table? Rules-lawyers, munchkins, power-gamers (all of which are "system masters" not "casual gamers") and players who drag the game down because they are bored or incompetent... but is really their fault or is it thanks to the required "system mastery"? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
D&D Family Problems (and the Impenetrability of the Game for Newbies)
Top