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*Pathfinder & Starfinder
D&D Family Problems (and the Impenetrability of the Game for Newbies)
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<blockquote data-quote="Libramarian" data-source="post: 6056067" data-attributes="member: 6688858"><p>I would like to see a RADICALLY introductory product. Like something that doesn't require any advanced prep at all.</p><p></p><p>That's the weird, potentially off-putting thing about D&D compared to other games. One person buys the thing on their own and prepares it by themselves, and then invites their friends over to play, and if it doesn't go over well it's kinda all the one person's fault. That doesn't really say "game" to kids. That's more like hosting a dinner party.</p><p></p><p>I can imagine an adventure scenario with all the needed rules included, that doesn't require any advanced prep. The "read aloud" sections would often be meta and explain to everyone at the same time the rules of the game and how it works, at the same time as it's describing the setting and NPCs. Everybody learns how to play and what D&D is like together.</p><p></p><p>And this should be on the website for free.</p><p></p><p>The section on quests in the DMG (esp. the suggestion to write and give the players "quest cards") definitely reminded me of the way quests/story goals work in WoW and other modern RPVGs.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6056067, member: 6688858"] I would like to see a RADICALLY introductory product. Like something that doesn't require any advanced prep at all. That's the weird, potentially off-putting thing about D&D compared to other games. One person buys the thing on their own and prepares it by themselves, and then invites their friends over to play, and if it doesn't go over well it's kinda all the one person's fault. That doesn't really say "game" to kids. That's more like hosting a dinner party. I can imagine an adventure scenario with all the needed rules included, that doesn't require any advanced prep. The "read aloud" sections would often be meta and explain to everyone at the same time the rules of the game and how it works, at the same time as it's describing the setting and NPCs. Everybody learns how to play and what D&D is like together. And this should be on the website for free. The section on quests in the DMG (esp. the suggestion to write and give the players "quest cards") definitely reminded me of the way quests/story goals work in WoW and other modern RPVGs. [/QUOTE]
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Community
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D&D Family Problems (and the Impenetrability of the Game for Newbies)
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