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<blockquote data-quote="Rangergord" data-source="post: 4882838" data-attributes="member: 84782"><p>I need a DM guide to law for this <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p> </p><p>It's this statement that's troubling: </p><p> </p><p>"Please note that this Fan Site Policy does not allow you to publish, distribute or sell your own free-to-use games, modules or applications for any of Wizards' brands including, but not limited to, Dungeons & Dragons and Magic: The Gathering. If you want to engage in any of these activities related to Dungeons & Dragons 4th Edition, such use is subject to the Game System License"</p><p> </p><p>Does this than apply only to material directly related to their licensed products only. Such as say a module for Forgotten Realms. Or is it only if use the stuff provided by by the toolkit. I assume it's to ensure that fan content and official content don't mix on the same site, that fanes don't do wholesale reproduction of rules, or infirnge on specific wizard content, but that is only an interpretation.</p><p> </p><p> </p><p>IF I say develop an alternate super hero world using the concept of Striker, Defender, Controller, and Daily/Encounter/Utlity powers but come up with my own powers and races, without using anything from the toolkit is that a breach of these terms or not?</p><p> </p><p>We need clarification by more than just learned fans and certainly need formula less complicated than a professional insurance company. Geez I just want to make sure If I want to add a new worlock pact of my own design I won't be going up river!</p><p> </p><p>I understand protecting their products and realize that wizard lost a lot of potential revenue from the OGL. but stilfling creativity (sa the above rule implies) is not protection. </p><p> </p><p>Seems to counterdicts everything they wrote in their nice DM guide about coming up with your own adventures, skill challenges, monster modification and the like for your party; well at least if you tend to actually tell anyone about it. </p><p> </p><p>Ultimatly this may limit the lifespan of 4e as ideas dry up and become secert home projects, or fans just returning back to 3.5.</p></blockquote><p></p>
[QUOTE="Rangergord, post: 4882838, member: 84782"] I need a DM guide to law for this :hmm: It's this statement that's troubling: "Please note that this Fan Site Policy does not allow you to publish, distribute or sell your own free-to-use games, modules or applications for any of Wizards' brands including, but not limited to, Dungeons & Dragons and Magic: The Gathering. If you want to engage in any of these activities related to Dungeons & Dragons 4th Edition, such use is subject to the Game System License" Does this than apply only to material directly related to their licensed products only. Such as say a module for Forgotten Realms. Or is it only if use the stuff provided by by the toolkit. I assume it's to ensure that fan content and official content don't mix on the same site, that fanes don't do wholesale reproduction of rules, or infirnge on specific wizard content, but that is only an interpretation. IF I say develop an alternate super hero world using the concept of Striker, Defender, Controller, and Daily/Encounter/Utlity powers but come up with my own powers and races, without using anything from the toolkit is that a breach of these terms or not? We need clarification by more than just learned fans and certainly need formula less complicated than a professional insurance company. Geez I just want to make sure If I want to add a new worlock pact of my own design I won't be going up river! I understand protecting their products and realize that wizard lost a lot of potential revenue from the OGL. but stilfling creativity (sa the above rule implies) is not protection. Seems to counterdicts everything they wrote in their nice DM guide about coming up with your own adventures, skill challenges, monster modification and the like for your party; well at least if you tend to actually tell anyone about it. Ultimatly this may limit the lifespan of 4e as ideas dry up and become secert home projects, or fans just returning back to 3.5. [/QUOTE]
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