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General Tabletop Discussion
*TTRPGs General
D&D feel/fun in games without class, level, etc. (+)
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<blockquote data-quote="overgeeked" data-source="post: 9189042" data-attributes="member: 86653"><p>The closest to the feel in an intentionally designed game, i.e. not a generic/universal system, would be Dungeon World. But it does use classes. It's a Powered by the Apocalypse game that's designed around many/most of the same tropes as D&D.</p><p></p><p>Some other options are Savage Worlds, there is a specific Pathfinder for Savage Worlds game out that mixes a specifically D&D-esque setting into the Savage Worlds rules.</p><p></p><p>Robin Laws' HeroQuest 2E was great fun to use as a D&D stand in. Played through part of an adventure path with that. Super quick resolution...to the point where we completed half of the first book in a 4-hour session...when each book would normally take months to complete when using D&D or Pathfinder.</p><p></p><p>I've used Over the Edge 3E to run all kinds of things, including D&D-esque fantasy. That was great and quick.</p><p></p><p>Fate Core, Accelerated, and Condensed would all work to greater or lesser degree depending on how detailed you want the magic system.</p><p></p><p>Going super-light you have X-Treme Dungeon Mastery 2E, which was written by Tracy Hickman. It's got three stats and free-form magic. If you like mostly narrating things and rolling dice on occasion, it's fantastic.</p><p></p><p>There's also Risus where the players fill in their cliches and rolls some d6s when you ask. It can do fantasy fighting games well enough, if you don't mind the slightly comedic bent.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9189042, member: 86653"] The closest to the feel in an intentionally designed game, i.e. not a generic/universal system, would be Dungeon World. But it does use classes. It's a Powered by the Apocalypse game that's designed around many/most of the same tropes as D&D. Some other options are Savage Worlds, there is a specific Pathfinder for Savage Worlds game out that mixes a specifically D&D-esque setting into the Savage Worlds rules. Robin Laws' HeroQuest 2E was great fun to use as a D&D stand in. Played through part of an adventure path with that. Super quick resolution...to the point where we completed half of the first book in a 4-hour session...when each book would normally take months to complete when using D&D or Pathfinder. I've used Over the Edge 3E to run all kinds of things, including D&D-esque fantasy. That was great and quick. Fate Core, Accelerated, and Condensed would all work to greater or lesser degree depending on how detailed you want the magic system. Going super-light you have X-Treme Dungeon Mastery 2E, which was written by Tracy Hickman. It's got three stats and free-form magic. If you like mostly narrating things and rolling dice on occasion, it's fantastic. There's also Risus where the players fill in their cliches and rolls some d6s when you ask. It can do fantasy fighting games well enough, if you don't mind the slightly comedic bent. [/QUOTE]
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