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General Tabletop Discussion
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D&D feel/fun in games without class, level, etc. (+)
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<blockquote data-quote="aramis erak" data-source="post: 9193292" data-attributes="member: 6779310"><p>You need to reread ITL (<em><u>In the Labyrinth</u></em>), sir.</p><p></p><p>It has about 2/3 the level of non-combat support as G:Basic 1e & GURPS: Fantasy 1...</p><p>Rules for reactions, and for modifying them. Rules for a variety of tasks. It's not as broad as GURPS, but it's mechanically supported.</p><p>Lots of non-combat talents.</p><p>The Jobs system, which is the precursor of GURPS' job system</p><p>The recovery rules.</p><p>Advanced Wizard includes rules for enchanting and a good range of utility magic.</p><p>Advanced Melee was totally not essential, and largely wasted text, unless you're the type to pick armor and weapons thematically rather than optimally, and/or want to do subdual/KO's, Disarms, etc.</p><p></p><p>Note: The new ITL (Legacy Edition) is a comprehensive ruleset, including the material from ITL (OE) AW & AM...</p><p></p><p>It won't get a D&D feel without much effort, given the limited HP and moderately high base damage by comparison. (It generally feels like the fragility of 2nd level modern or 3rd to 4th level pre-WotC D&D.</p><p></p><p>I whiled away a couple power outages by using the Job rules, random encounter rules, and reaction rules as a solo mode, given the full rules.</p><p></p><p>For me, the biggest issue with TFT is the low number of attributes.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9193292, member: 6779310"] You need to reread ITL ([I][U]In the Labyrinth[/U][/I]), sir. It has about 2/3 the level of non-combat support as G:Basic 1e & GURPS: Fantasy 1... Rules for reactions, and for modifying them. Rules for a variety of tasks. It's not as broad as GURPS, but it's mechanically supported. Lots of non-combat talents. The Jobs system, which is the precursor of GURPS' job system The recovery rules. Advanced Wizard includes rules for enchanting and a good range of utility magic. Advanced Melee was totally not essential, and largely wasted text, unless you're the type to pick armor and weapons thematically rather than optimally, and/or want to do subdual/KO's, Disarms, etc. Note: The new ITL (Legacy Edition) is a comprehensive ruleset, including the material from ITL (OE) AW & AM... It won't get a D&D feel without much effort, given the limited HP and moderately high base damage by comparison. (It generally feels like the fragility of 2nd level modern or 3rd to 4th level pre-WotC D&D. I whiled away a couple power outages by using the Job rules, random encounter rules, and reaction rules as a solo mode, given the full rules. For me, the biggest issue with TFT is the low number of attributes. [/QUOTE]
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