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D&D Fiction in the New Yorker
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<blockquote data-quote="pemerton" data-source="post: 5384194" data-attributes="member: 42582"><p>I just read the story following the link from the <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4spot/20101122" target="_blank">WoTC interview</a> with the author.</p><p></p><p>I thought it was a good story. For me, it captured the feel of a group I gamed with on-and-off at university in the mid-90s, which had more than its fair share of self-destructive individuals. I also liked the smoothness of the writer's movements between ingame and out-of-game narration, which captured some features of play really well independent of the dynamics of the particular group being described.</p><p></p><p>I think those who worry that this sort of thing is bad for the game need to remember that it's a fiction, not a journalistic report. In some ways I think it's good for the game to capture, in a literary way, it's power as a vehicle for communicating emotional and aesthetic experience. For me, at least, the story - especially the first half of the expedition to the dragon's mountain - leaves open the possibility of a game that is emotionally powerful like the one described, rather than anodyne like the school-sanctioned game, but neither destructive nor dysfunctional.</p><p></p><p>Bart Carroll's interview with the author is worth reading too.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5384194, member: 42582"] I just read the story following the link from the [url=http://www.wizards.com/dnd/Article.aspx?x=dnd/4spot/20101122]WoTC interview[/url] with the author. I thought it was a good story. For me, it captured the feel of a group I gamed with on-and-off at university in the mid-90s, which had more than its fair share of self-destructive individuals. I also liked the smoothness of the writer's movements between ingame and out-of-game narration, which captured some features of play really well independent of the dynamics of the particular group being described. I think those who worry that this sort of thing is bad for the game need to remember that it's a fiction, not a journalistic report. In some ways I think it's good for the game to capture, in a literary way, it's power as a vehicle for communicating emotional and aesthetic experience. For me, at least, the story - especially the first half of the expedition to the dragon's mountain - leaves open the possibility of a game that is emotionally powerful like the one described, rather than anodyne like the school-sanctioned game, but neither destructive nor dysfunctional. Bart Carroll's interview with the author is worth reading too. [/QUOTE]
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