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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D Fluff Wars: 4e vs 5e
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<blockquote data-quote="Aldarc" data-source="post: 7005345" data-attributes="member: 5142"><p>When thinking of those D&D Next surveys, I'm reminded of the cartoon Gravity Falls where the deuteragonist, Mabel Pines, gives a boy she's crushing on a questionnaire: "Do you like me? a) yes, b) definitely, c) <u>absolutely!!</u>" Sometimes the questions and answers of surveys are framed against being able to express the respondent's sentiments accurately, but are instead designed to cater to the surveyor's own presuppositions. </p><p></p><p>As someone who enjoys (and studies) ancient religions, I greatly preferred the World Axis (and its mythological narrative) over the Byzantine Great Wheel. The World Axis feels more "organic" and real for my own cosmological sensibilities. I liked having angels of all sorts of different alignments aligned to the different gods. I liked how the gods of different, including opposing, alignments were allied together against the primordials and all have their domains in the celestial realms. I loved the Feywild and the Shadowfell that 4E introduced. This all felt mythical. It felt real. It felt natural. It felt alive. It did not feel gamist, like the Great Wheel often does for my players and me. The Great Wheel being "Byzantine" is not a selling point for me. Quite the reverse, actually. I'm not interested in all the settings of D&D being connected by the Great Wheel. Quite the reverse, actually. I'm not interested in the artificial and superficial alignment system being hardwired into the model of the cosmos. Quite the reverse, actually. And yes, lest I be accused of something I have not said, I also disliked it when the World Axis was shoe-horned into every prior setting.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7005345, member: 5142"] When thinking of those D&D Next surveys, I'm reminded of the cartoon Gravity Falls where the deuteragonist, Mabel Pines, gives a boy she's crushing on a questionnaire: "Do you like me? a) yes, b) definitely, c) [U]absolutely!![/U]" Sometimes the questions and answers of surveys are framed against being able to express the respondent's sentiments accurately, but are instead designed to cater to the surveyor's own presuppositions. As someone who enjoys (and studies) ancient religions, I greatly preferred the World Axis (and its mythological narrative) over the Byzantine Great Wheel. The World Axis feels more "organic" and real for my own cosmological sensibilities. I liked having angels of all sorts of different alignments aligned to the different gods. I liked how the gods of different, including opposing, alignments were allied together against the primordials and all have their domains in the celestial realms. I loved the Feywild and the Shadowfell that 4E introduced. This all felt mythical. It felt real. It felt natural. It felt alive. It did not feel gamist, like the Great Wheel often does for my players and me. The Great Wheel being "Byzantine" is not a selling point for me. Quite the reverse, actually. I'm not interested in all the settings of D&D being connected by the Great Wheel. Quite the reverse, actually. I'm not interested in the artificial and superficial alignment system being hardwired into the model of the cosmos. Quite the reverse, actually. And yes, lest I be accused of something I have not said, I also disliked it when the World Axis was shoe-horned into every prior setting. [/QUOTE]
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D&D Fluff Wars: 4e vs 5e
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