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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D Fluff Wars: 4e vs 5e
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<blockquote data-quote="Parmandur" data-source="post: 7005638" data-attributes="member: 6780330"><p>Verbiage aside, they were 1-5 sliding scales, with the goal being to tweak things till they averaged in the 4-5 range: in regards to flavor, that can be seen in the multiple attempts at Goblinoids in regards to initial negative feedback on the first try.</p><p></p><p>I also find ancient myth and religion fascinatin and have studied it extensively: if I wanted realism on that front, I'd be playing Runequest, not D&D (I'd be open to playing some RQ, mind you, but I don't for whatever reason).</p><p></p><p>The silliness of the Great Wheel may not be a draw for you, but it is apparently for most. WotC went out of their way to acknowledge the World Axis schema in the DMG, but given limited space they had to focus mainly on what folks want.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 7005638, member: 6780330"] Verbiage aside, they were 1-5 sliding scales, with the goal being to tweak things till they averaged in the 4-5 range: in regards to flavor, that can be seen in the multiple attempts at Goblinoids in regards to initial negative feedback on the first try. I also find ancient myth and religion fascinatin and have studied it extensively: if I wanted realism on that front, I'd be playing Runequest, not D&D (I'd be open to playing some RQ, mind you, but I don't for whatever reason). The silliness of the Great Wheel may not be a draw for you, but it is apparently for most. WotC went out of their way to acknowledge the World Axis schema in the DMG, but given limited space they had to focus mainly on what folks want. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D Fluff Wars: 4e vs 5e
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