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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D Fluff Wars: 4e vs 5e
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<blockquote data-quote="Tony Vargas" data-source="post: 7012400" data-attributes="member: 996"><p>So, you are basing your sweeping statements about the whole game being re-written to that end and the exclusion of almost all other styles of play, on a vaguely-recalled pre-release promotional publication. In light of the fact that there are significant sub-systems that are at odds with the implications of the PoL concept, and that 4e was certainly used with more styles of campaign than just the PoL default, I think we can disregard those specific claims.</p><p></p><p>OTOH, and much more on-topic, I think it's an interesting insight into the fluff of 4e, so much of which was pointing in the PoL direction. And, it's one that I'd missed, not having been much interested in (really, somewhat suspicious of) 4e prior to release. Another example of fluff you might not expect to stick to the PoL concept that none-the-less did in 4e was the Astral Sea. As above, so below (or vice versa by order of publication). The Astral Sea had been ravaged by the Dawn War, the Lattice of Heaven destroyed, and the surviving Divine Domains could be viewed as 'points of light' (where they're not points of greater darkness ruled by evil deities).</p><p></p><p>I agree with that, too, though it seems some folks have found a degree of PoL-ness in Eberron. </p><p>I don't find it that way, so much, at least not on Khorvaire, Last War notwithstanding (terrible as it was, it seemed more like it settled things than that it destroyed civilization - maybe I misinterpreted it, though). Cyre/the Mournlands gives a goodly region of Dark, of course. Xen'drik OTOH, provides the traditional D&D wilderness with ruins of a lost civilization to be explored and plundered, which isn't /that/ different from PoL, I guess.</p><p></p><p>But, I dive more deeply into mechanics than settings as a general rule. :shrug:</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7012400, member: 996"] So, you are basing your sweeping statements about the whole game being re-written to that end and the exclusion of almost all other styles of play, on a vaguely-recalled pre-release promotional publication. In light of the fact that there are significant sub-systems that are at odds with the implications of the PoL concept, and that 4e was certainly used with more styles of campaign than just the PoL default, I think we can disregard those specific claims. OTOH, and much more on-topic, I think it's an interesting insight into the fluff of 4e, so much of which was pointing in the PoL direction. And, it's one that I'd missed, not having been much interested in (really, somewhat suspicious of) 4e prior to release. Another example of fluff you might not expect to stick to the PoL concept that none-the-less did in 4e was the Astral Sea. As above, so below (or vice versa by order of publication). The Astral Sea had been ravaged by the Dawn War, the Lattice of Heaven destroyed, and the surviving Divine Domains could be viewed as 'points of light' (where they're not points of greater darkness ruled by evil deities). I agree with that, too, though it seems some folks have found a degree of PoL-ness in Eberron. I don't find it that way, so much, at least not on Khorvaire, Last War notwithstanding (terrible as it was, it seemed more like it settled things than that it destroyed civilization - maybe I misinterpreted it, though). Cyre/the Mournlands gives a goodly region of Dark, of course. Xen'drik OTOH, provides the traditional D&D wilderness with ruins of a lost civilization to be explored and plundered, which isn't /that/ different from PoL, I guess. But, I dive more deeply into mechanics than settings as a general rule. :shrug: [/QUOTE]
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