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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D Fluff Wars: 4e vs 5e
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<blockquote data-quote="Chaosmancer" data-source="post: 7016862" data-attributes="member: 6801228"><p>I agree with most of what you were saying, and I wanted to call out that Elemental Plane stuff as something amazing that I'd never even heard of. </p><p></p><p></p><p>One of the things I loved from 4e was the new look of the gnomes. I know it's minor, but it made them feel more Fey and otherworldly rather than "small old men in tunnels", and I really liked it. </p><p></p><p>I also like the Raven Queen as a Goddess of Death and Fate, I know there was some sort of module involving her, never played it, but just reading her basic description she felt so much better as a Death diety than the "I will kill everything that exists" Nerull. </p><p></p><p>That's one thing about the Gods I've taken from FR I think, that they are tied very closely with being worshiped, which makes certain gods hard to fit into a world. Nerull wants to kill everyone, including his worshippers, how could he have enough of a following to be a major threat? </p><p></p><p>Tap into that Primal Spirit lore though, and you could explain him as a Primal spirit of Decay and Death, then it makes sense that he is so powerful. </p><p></p><p>I had a cleric explain the differences between Druids, Clerics, and Paladins once to a new Druid. I essentially said Clerics and the Gods draw power from a community of worshippers, the gods gather that power then grant it upon those who will protect the community, as long as the community exists, they have power. Druids and their power is tied to the world, as long as the world exists, they have power. Paladins contain the spark of divinity, whatever extra power they require to gather strength, and thus can exist alone (we had an oathbreaker paladin in the party as well, who actively hated all the gods)</p><p></p><p>This idea that the world itself is a power source seperate from the Gods gives us so much more room to maneuver I think and I loved it in 4e, and really wish that they expand upon it at some point.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7016862, member: 6801228"] I agree with most of what you were saying, and I wanted to call out that Elemental Plane stuff as something amazing that I'd never even heard of. One of the things I loved from 4e was the new look of the gnomes. I know it's minor, but it made them feel more Fey and otherworldly rather than "small old men in tunnels", and I really liked it. I also like the Raven Queen as a Goddess of Death and Fate, I know there was some sort of module involving her, never played it, but just reading her basic description she felt so much better as a Death diety than the "I will kill everything that exists" Nerull. That's one thing about the Gods I've taken from FR I think, that they are tied very closely with being worshiped, which makes certain gods hard to fit into a world. Nerull wants to kill everyone, including his worshippers, how could he have enough of a following to be a major threat? Tap into that Primal Spirit lore though, and you could explain him as a Primal spirit of Decay and Death, then it makes sense that he is so powerful. I had a cleric explain the differences between Druids, Clerics, and Paladins once to a new Druid. I essentially said Clerics and the Gods draw power from a community of worshippers, the gods gather that power then grant it upon those who will protect the community, as long as the community exists, they have power. Druids and their power is tied to the world, as long as the world exists, they have power. Paladins contain the spark of divinity, whatever extra power they require to gather strength, and thus can exist alone (we had an oathbreaker paladin in the party as well, who actively hated all the gods) This idea that the world itself is a power source seperate from the Gods gives us so much more room to maneuver I think and I loved it in 4e, and really wish that they expand upon it at some point. [/QUOTE]
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