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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D Fluff Wars: 4e vs 5e
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<blockquote data-quote="QuietBrowser" data-source="post: 7027654" data-attributes="member: 6855057"><p>Yes, a sourcebook that came out <em>after</em> the original Planescape Player's Guide gave them that much appearance flexibility. It was <em>never</em> referenced again. And, since it was a secondary sourcebook, not all DMs would allow it.</p><p></p><p>Besides which, since appearance does not equate in any way to ability, and none of the tiefling powers of 4e are tied to their appearance, absolutely nothing stopped you from taking the old appearance & eerie traits tables and rolling on them when playing a 4e tiefling. Hell, the nature of 4e made reskinning a snap - I used to use drow stats for a 4e kitsune race.</p><p></p><p></p><p>Easy it might have been, but it didn't exactly paint a cohesive picture of the race. Tieflings in pre-4e had some of the most disparate art of any race, which probably contributed to their scarcity; there was no simple formula for ensuring recognizability, which is exactly why 4th edition gave them a more cohesive look. Like or hate it, but the 4e tiefling is as instantly recognizable as a dwarf, an elf, gnome, a warforged, a shardmind or a lizardfolk.</p><p></p><p></p><p>Planescape as it was actually put out on the tabletop? Yeah, not for me - Planescape: Torment covered it up magnificently, but the tabletop itself was... a product of its times. As for settings I used? Homebrewed throughout my career, though Eberron and "Nentir Vale" were close enough to my tastes to be enjoyable.</p><p></p><p>Honestly, I don't know if I'm stepping over any lines when I do my "this is why I loved 4e fluff" monologues, but, screw it, this is my topic, and you lot have made me want to elaborate on just why I loved the World Axis over the Great Wheel. If only this stupid forum would stop glitching its damn underlying coding...</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7027654, member: 6855057"] Yes, a sourcebook that came out [i]after[/i] the original Planescape Player's Guide gave them that much appearance flexibility. It was [i]never[/i] referenced again. And, since it was a secondary sourcebook, not all DMs would allow it. Besides which, since appearance does not equate in any way to ability, and none of the tiefling powers of 4e are tied to their appearance, absolutely nothing stopped you from taking the old appearance & eerie traits tables and rolling on them when playing a 4e tiefling. Hell, the nature of 4e made reskinning a snap - I used to use drow stats for a 4e kitsune race. Easy it might have been, but it didn't exactly paint a cohesive picture of the race. Tieflings in pre-4e had some of the most disparate art of any race, which probably contributed to their scarcity; there was no simple formula for ensuring recognizability, which is exactly why 4th edition gave them a more cohesive look. Like or hate it, but the 4e tiefling is as instantly recognizable as a dwarf, an elf, gnome, a warforged, a shardmind or a lizardfolk. Planescape as it was actually put out on the tabletop? Yeah, not for me - Planescape: Torment covered it up magnificently, but the tabletop itself was... a product of its times. As for settings I used? Homebrewed throughout my career, though Eberron and "Nentir Vale" were close enough to my tastes to be enjoyable. Honestly, I don't know if I'm stepping over any lines when I do my "this is why I loved 4e fluff" monologues, but, screw it, this is my topic, and you lot have made me want to elaborate on just why I loved the World Axis over the Great Wheel. If only this stupid forum would stop glitching its damn underlying coding... [/QUOTE]
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