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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D Fluff Wars: 4e vs 5e
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<blockquote data-quote="QuietBrowser" data-source="post: 7030574" data-attributes="member: 6855057"><p>All too true. The entire point of the World Axis cosmology was that it was built from the ground up constantly asking itself "Is this fun? Can a DM reasonably hope to run adventures with it?" And, if you don't throw a tantrum over the fact it's not the static, rigid cosmology from 2e, it really does pay dividends.</p><p></p><p>Honestly, the worst thing about the World Axis is that it no longer makes Sigil the absolute be-all, end-all last name in planar traveling, now you can literally sail the Astral Sea and travel to the Dominions. Even then, it's still a hugely advantageous nexus-point and, really, you could technically portal directly from plane to plane in 2e. The Outer Planes just weren't as easy to get between as the Astral Dominions are.</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7030574, member: 6855057"] All too true. The entire point of the World Axis cosmology was that it was built from the ground up constantly asking itself "Is this fun? Can a DM reasonably hope to run adventures with it?" And, if you don't throw a tantrum over the fact it's not the static, rigid cosmology from 2e, it really does pay dividends. Honestly, the worst thing about the World Axis is that it no longer makes Sigil the absolute be-all, end-all last name in planar traveling, now you can literally sail the Astral Sea and travel to the Dominions. Even then, it's still a hugely advantageous nexus-point and, really, you could technically portal directly from plane to plane in 2e. The Outer Planes just weren't as easy to get between as the Astral Dominions are. [/QUOTE]
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