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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D Fluff Wars: 4e vs 5e
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<blockquote data-quote="Imaro" data-source="post: 7068517" data-attributes="member: 48965"><p>No argument here about mainstream fantasy (though I would argue that GoT definitely has strong themes of Chaos vs Law when examined at a high level, now admittedly they are much more subtle than typical D&D fare but I find that with most things in D&D). </p><p></p><p>Now I do find it baffling why 4e didn't just narrow it to good, evil and unaligned since leaving in remnants of Law and Chaos attached to good and evil respectively isn't really true to any source and heavily prejudices what those cosmological forces represent. It's basically making Law equivalent to good and Chaos equivalent to evil (a simplistic and incorrect view at best which really mudies the waters for those who want their major cosmological conflict to be based around those forces)... or better yet just eliminate alignment all together and let DM's decide on their own cosmological forces in game. I could have got behind them saying hey we want the default to be games of good and evil not chaos and law but instead they did a half-hearted removal which in my opinion kind of missed the point on both fronts.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7068517, member: 48965"] No argument here about mainstream fantasy (though I would argue that GoT definitely has strong themes of Chaos vs Law when examined at a high level, now admittedly they are much more subtle than typical D&D fare but I find that with most things in D&D). Now I do find it baffling why 4e didn't just narrow it to good, evil and unaligned since leaving in remnants of Law and Chaos attached to good and evil respectively isn't really true to any source and heavily prejudices what those cosmological forces represent. It's basically making Law equivalent to good and Chaos equivalent to evil (a simplistic and incorrect view at best which really mudies the waters for those who want their major cosmological conflict to be based around those forces)... or better yet just eliminate alignment all together and let DM's decide on their own cosmological forces in game. I could have got behind them saying hey we want the default to be games of good and evil not chaos and law but instead they did a half-hearted removal which in my opinion kind of missed the point on both fronts. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D Fluff Wars: 4e vs 5e
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