Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
D&D for a Younger Audience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WSmith" data-source="post: 144008" data-attributes="member: 106"><p>I would say, even though it may not look like it that the fighter is the easist to play. But, just to get them used to the magic I suggested those classes. The idea of the Talismans is a great idea to have fighters and rogues with some magic power. </p><p></p><p>I wrote up much of the Basic adventure game yesterday. I am so surprised that once I decided to not make it d20 STL compliant, how much easier it was to design, (not that is could really be compliant when addressing CHarGen issues.) The old one was more of a GURPS Lite, where it didn't make much sense to the new player, but the experienced game master could use it as an abridged version of the PHB to help the new player create a character. </p><p></p><p>I like the more simple version I am doing now. When I get it all fleshed out, I will post it. I can't believe how cool it is, (at least in my eyes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) Also I agree with the spell prep rules, and they are out in favor of something even nicer. More to come. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Back to the topic. </p><p></p><p>*Pre-teens like to look at pictures and imagine stories about it. Find pictures of mountains, landscapes, castles, etc. either in the library or on the web to use as props for what the character sees. </p><p></p><p>*Allow all classes to have animal followers or familiars. Much young reader fantasy involes friendship between the protagonist and their animal companion. </p><p></p><p>*Puzzles. Kids, (some adults even) find them challenging, but make them solvable and not too hard, or the game will stall. They could be as simple as "Rays of noon, when flowers bloom, Then sunlight flows green, open will the portal clean" scrawled on a piece of parchment the characters found. Later the find at seperate places, they find one yellow crystal and one blue crystal. Later, they come upon a strange pyramid amid the rolling planes of with blooming flowers surrounding it. Once inside the come to a chamber that has an archway to another chamber with a white crystal globe afixed in the center to the wall above the arch. The characters notice a small opening near the top of the roof that allows sunlight to shine on the wall near the globe. As it gets clooser to lunch time the beam of light that is focued through the hole moves closer to the crystal globe. (I am sure that we'll know what to do, but would an 8 year old think of the riddle, his treasure, and how to put them together?) </p><p></p><p>*Use the game to imrpove the players academic skills if needed. If they need some help with math, have them visit the local merchant to exchange currency, of purchase X ounce amount of a liquid, but with them determining from a big jug how much they need. Caution, you really have to hide this well. If they suspect they are doing a math lesson and not a game, they will be turned off. </p><p></p><p>*Use terms that will intice them to do research. Anyone else remember finding out what "e.g., i.e., et. al." meant from the 1st edition DMG? Call one location a bay, one an inlet, one a cape, one a penninsula. If they don't know what the word means, have them look it up. </p><p></p><p>...more if I can think of them.</p></blockquote><p></p>
[QUOTE="WSmith, post: 144008, member: 106"] I would say, even though it may not look like it that the fighter is the easist to play. But, just to get them used to the magic I suggested those classes. The idea of the Talismans is a great idea to have fighters and rogues with some magic power. I wrote up much of the Basic adventure game yesterday. I am so surprised that once I decided to not make it d20 STL compliant, how much easier it was to design, (not that is could really be compliant when addressing CHarGen issues.) The old one was more of a GURPS Lite, where it didn't make much sense to the new player, but the experienced game master could use it as an abridged version of the PHB to help the new player create a character. I like the more simple version I am doing now. When I get it all fleshed out, I will post it. I can't believe how cool it is, (at least in my eyes. :D ) Also I agree with the spell prep rules, and they are out in favor of something even nicer. More to come. ;) Back to the topic. *Pre-teens like to look at pictures and imagine stories about it. Find pictures of mountains, landscapes, castles, etc. either in the library or on the web to use as props for what the character sees. *Allow all classes to have animal followers or familiars. Much young reader fantasy involes friendship between the protagonist and their animal companion. *Puzzles. Kids, (some adults even) find them challenging, but make them solvable and not too hard, or the game will stall. They could be as simple as "Rays of noon, when flowers bloom, Then sunlight flows green, open will the portal clean" scrawled on a piece of parchment the characters found. Later the find at seperate places, they find one yellow crystal and one blue crystal. Later, they come upon a strange pyramid amid the rolling planes of with blooming flowers surrounding it. Once inside the come to a chamber that has an archway to another chamber with a white crystal globe afixed in the center to the wall above the arch. The characters notice a small opening near the top of the roof that allows sunlight to shine on the wall near the globe. As it gets clooser to lunch time the beam of light that is focued through the hole moves closer to the crystal globe. (I am sure that we'll know what to do, but would an 8 year old think of the riddle, his treasure, and how to put them together?) *Use the game to imrpove the players academic skills if needed. If they need some help with math, have them visit the local merchant to exchange currency, of purchase X ounce amount of a liquid, but with them determining from a big jug how much they need. Caution, you really have to hide this well. If they suspect they are doing a math lesson and not a game, they will be turned off. *Use terms that will intice them to do research. Anyone else remember finding out what "e.g., i.e., et. al." meant from the 1st edition DMG? Call one location a bay, one an inlet, one a cape, one a penninsula. If they don't know what the word means, have them look it up. ...more if I can think of them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D for a Younger Audience
Top