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<blockquote data-quote="mmadsen" data-source="post: 146076" data-attributes="member: 1645"><p>And critical thinking skills! Roleplaying games naturally put the players in scenarios where they have to analyze the situation and then make decisions. If the scenario is always "the monster attacks you!" and the decision is always "kill it!", then their thinking skills may go dull.</p><p></p><p>If, on the other hand, they're presented with monsters they can't beat in a straight fight (which might be the norm in a Wizard-PC campaign), they might learn to think a bit. It helps when the DM talks them through it a bit. "OK, what are your options?"</p><p></p><p>Even gifted kids will make <em>stupid</em> tactical decisions, because they don't step through what their options are and what their opponents' strengths and weaknesses are. I'd much rather see a campaign where our heroes must remember they have a magic feather from the Owl King, and they can summon Giant Owls to devour the Rat Men, than one where they just roll to attack.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 146076, member: 1645"] And critical thinking skills! Roleplaying games naturally put the players in scenarios where they have to analyze the situation and then make decisions. If the scenario is always "the monster attacks you!" and the decision is always "kill it!", then their thinking skills may go dull. If, on the other hand, they're presented with monsters they can't beat in a straight fight (which might be the norm in a Wizard-PC campaign), they might learn to think a bit. It helps when the DM talks them through it a bit. "OK, what are your options?" Even gifted kids will make [i]stupid[/i] tactical decisions, because they don't step through what their options are and what their opponents' strengths and weaknesses are. I'd much rather see a campaign where our heroes must remember they have a magic feather from the Owl King, and they can summon Giant Owls to devour the Rat Men, than one where they just roll to attack. [/QUOTE]
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