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<blockquote data-quote="MerricB" data-source="post: 795688" data-attributes="member: 3586"><p>Going through Geoffrey's wish list:</p><p></p><p><strong>1. Only four classes: cleric, fighter, rogue, and wizard. (And certainly no prestige classes.)</strong></p><p></p><p>Almost undoubtedly will be the case.</p><p></p><p><strong>2. No non-human PCs.</strong></p><p></p><p>Nope. Playing elves and dwarves is a key feature (and attraction) of the D&D game - especially with Legolas being so popular in the LotR films, this would be a particulary poor option to take.</p><p></p><p><strong>3. A six-page combat section.</strong></p><p></p><p>As in "simple combat section"? I'd agree with that.</p><p></p><p><strong>4. Drop skills and feats. Assign specific abilities to each of the four classes.</strong></p><p></p><p>Definitely a "no" to dropping skills altogether; they are intrinsic to the game - although setting the skill choices with no options for classes is fine. Limiting the skills to ones only useful to the classes is fine, though: Spot, Search, Listen, various thief skills. Leaving out some complex skills like Concentration would be good as well.</p><p></p><p>Feats, I'm not sure of. I don't think feats like Weapon Focus, Toughness and Improved Initiative need be dropped; but there are many complex ones that need not be included.</p><p></p><p><strong>5. Include a sample dungeon level.</strong></p><p></p><p>I think it is coming with such.</p><p></p><p><strong>6. Have rules for advancement all the way up to level 20.</strong></p><p></p><p>No. At high levels, the game relies too much on skills and feats; up to level 5 would be sufficient; after that, direct people to the full version of 3.5E</p><p></p><p><strong>7. Drop the spikey[-hair, blue-hair, nose-ring, tattooed-loser look. Replace it with Conan the barbarian look. Or even with Lord of the Rings look. </strong></p><p></p><p>Prefer the LotR look. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 795688, member: 3586"] Going through Geoffrey's wish list: [b]1. Only four classes: cleric, fighter, rogue, and wizard. (And certainly no prestige classes.)[/b] Almost undoubtedly will be the case. [b]2. No non-human PCs.[/b] Nope. Playing elves and dwarves is a key feature (and attraction) of the D&D game - especially with Legolas being so popular in the LotR films, this would be a particulary poor option to take. [b]3. A six-page combat section.[/b] As in "simple combat section"? I'd agree with that. [b]4. Drop skills and feats. Assign specific abilities to each of the four classes.[/b] Definitely a "no" to dropping skills altogether; they are intrinsic to the game - although setting the skill choices with no options for classes is fine. Limiting the skills to ones only useful to the classes is fine, though: Spot, Search, Listen, various thief skills. Leaving out some complex skills like Concentration would be good as well. Feats, I'm not sure of. I don't think feats like Weapon Focus, Toughness and Improved Initiative need be dropped; but there are many complex ones that need not be included. [b]5. Include a sample dungeon level.[/b] I think it is coming with such. [b]6. Have rules for advancement all the way up to level 20.[/b] No. At high levels, the game relies too much on skills and feats; up to level 5 would be sufficient; after that, direct people to the full version of 3.5E [b]7. Drop the spikey[-hair, blue-hair, nose-ring, tattooed-loser look. Replace it with Conan the barbarian look. Or even with Lord of the Rings look. [/B] Prefer the LotR look. :) Cheers! [/QUOTE]
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