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<blockquote data-quote="olshanski" data-source="post: 4862886" data-attributes="member: 7441"><p>Apparently not.</p><p>I thought I was making a fair observation that 1E/2E the primary method of gaining XP was by acquiring loot, and in 3E/4E the primary method of gaining XP is by fighting. I made no claim that one verson was better than the other.</p><p></p><p>In designing a game for children, I think both paradigms should be jettisoned. I don't want my kids to think that violence is the primary means of achieving objectives, nor do I want them to think that acquiring loot is the primary means of achieving objectives.</p><p></p><p>If anything, going completely to a quest-based method of earning XP or a goals-based method would be prefereable for a kids RPG.</p><p></p><p>As far as a kids board game, then I think you are fine with scoring points or beating the boss, or whatever the endgame is.</p></blockquote><p></p>
[QUOTE="olshanski, post: 4862886, member: 7441"] Apparently not. I thought I was making a fair observation that 1E/2E the primary method of gaining XP was by acquiring loot, and in 3E/4E the primary method of gaining XP is by fighting. I made no claim that one verson was better than the other. In designing a game for children, I think both paradigms should be jettisoned. I don't want my kids to think that violence is the primary means of achieving objectives, nor do I want them to think that acquiring loot is the primary means of achieving objectives. If anything, going completely to a quest-based method of earning XP or a goals-based method would be prefereable for a kids RPG. As far as a kids board game, then I think you are fine with scoring points or beating the boss, or whatever the endgame is. [/QUOTE]
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