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D&D, for kids?
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<blockquote data-quote="Blackbrrd" data-source="post: 6139483" data-attributes="member: 63962"><p>If you with cheesecake art mean random big boobed girls in chain mail bikini - then yeah, they should get rid of them. Other than that, I think aiming at 11+ is a good idea. </p><p></p><p>The biggest thing they need to achieve that is by creating basic rules that don't span 4-500 pages. I liked how the red+blue+? book version of DnD worked, where they started with full width of options in the red book, but since they only covered a limited set of levels, it was really accessible. For those that wanted more you had the blue book, and for the ones that wanted a lot more, you had even more.</p><p></p><p>Doing it this way, adding depth instead of width makes for a much better progression and it makes a lot more sense to me than the current level 1-20 or 1-30 in the same book. Building a campaign for level 1-5 or 10-15 are two very different beasts and I think each rule book should focus on one part of the game.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6139483, member: 63962"] If you with cheesecake art mean random big boobed girls in chain mail bikini - then yeah, they should get rid of them. Other than that, I think aiming at 11+ is a good idea. The biggest thing they need to achieve that is by creating basic rules that don't span 4-500 pages. I liked how the red+blue+? book version of DnD worked, where they started with full width of options in the red book, but since they only covered a limited set of levels, it was really accessible. For those that wanted more you had the blue book, and for the ones that wanted a lot more, you had even more. Doing it this way, adding depth instead of width makes for a much better progression and it makes a lot more sense to me than the current level 1-20 or 1-30 in the same book. Building a campaign for level 1-5 or 10-15 are two very different beasts and I think each rule book should focus on one part of the game. [/QUOTE]
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