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D&D, for kids?
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<blockquote data-quote="Quickleaf" data-source="post: 6139507" data-attributes="member: 20323"><p>Someone raised the point that D&D population is aging, and since most of us are in our 30s and 40s that is the audience D&D should speak to most.</p><p></p><p>While that's a good observation, I think the conclusion is incorrect. Many D&Ders have families now and are teaching their children the game. Heck I began playing when I was 8, and I just DMed a playtest session for my friends and their 5-year old! </p><p></p><p>I also agree that D&D is / should be educational (socially, mathematically, imaginatively, and reading-wise) and the level of writing should improve kids' reading skills, not speak down to some imaginary lowest common denominator. After all, D&D is a thinking person's game and the sorts of kids attracted to it enjoy that aspect.</p><p></p><p>I'd like to see the new Red Box explicitly made for kids, with age-appropriate content (I.e. no heads being lopped off or chain mail bikini warriors), and guidelines for using it educationally. For example, the whole inter-party dynamic should be given more attention in the Red Box, including elementary group conflict resolution guidelines, how to establish a "caller", how to handle disruptive players, etc. Maybe "Inter-Party Dialogue" could even be a distinct pillar of the Red Box D&D, with each player given a turn to express their ideas.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6139507, member: 20323"] Someone raised the point that D&D population is aging, and since most of us are in our 30s and 40s that is the audience D&D should speak to most. While that's a good observation, I think the conclusion is incorrect. Many D&Ders have families now and are teaching their children the game. Heck I began playing when I was 8, and I just DMed a playtest session for my friends and their 5-year old! I also agree that D&D is / should be educational (socially, mathematically, imaginatively, and reading-wise) and the level of writing should improve kids' reading skills, not speak down to some imaginary lowest common denominator. After all, D&D is a thinking person's game and the sorts of kids attracted to it enjoy that aspect. I'd like to see the new Red Box explicitly made for kids, with age-appropriate content (I.e. no heads being lopped off or chain mail bikini warriors), and guidelines for using it educationally. For example, the whole inter-party dynamic should be given more attention in the Red Box, including elementary group conflict resolution guidelines, how to establish a "caller", how to handle disruptive players, etc. Maybe "Inter-Party Dialogue" could even be a distinct pillar of the Red Box D&D, with each player given a turn to express their ideas. [/QUOTE]
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