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D&D for my 5 and 6 year old-help please
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<blockquote data-quote="Agent Oracle" data-source="post: 2909759" data-attributes="member: 40076"><p>Let them play pretend with the rules. Keep the kids gloves on and try to keep it all Johnny Quest level danger (Frogmen have Haji prisoner! Hey! there's Race Bannon!). Keep the CR's low compared to their levels, and allways give them a quest that makes them feel like they are doing a good thing. If they do a bad thing (like steal the crown) guilt them into giving it back, and treat it like the end of a "very special" episode of your favorite 1980's TV show. "Stealing the crown was wrong, but admitting that you took it was the right thing to do. So I won't throw you in the deepest dungeon in the land, instead, you'll be punished, No questing for a week."</p><p></p><p>-I'm imagining Dora, the Explorer as a recurring rogue class character (think about it: she disarms traps, uses her reflexes to solve problems, and has several powerful magic items, A magical backpack of holding, a map that sings and tells her the exact locations she needs to go to...)</p><p></p><p>-Bonus points if you can make them kill barney without them realizing it...</p></blockquote><p></p>
[QUOTE="Agent Oracle, post: 2909759, member: 40076"] Let them play pretend with the rules. Keep the kids gloves on and try to keep it all Johnny Quest level danger (Frogmen have Haji prisoner! Hey! there's Race Bannon!). Keep the CR's low compared to their levels, and allways give them a quest that makes them feel like they are doing a good thing. If they do a bad thing (like steal the crown) guilt them into giving it back, and treat it like the end of a "very special" episode of your favorite 1980's TV show. "Stealing the crown was wrong, but admitting that you took it was the right thing to do. So I won't throw you in the deepest dungeon in the land, instead, you'll be punished, No questing for a week." -I'm imagining Dora, the Explorer as a recurring rogue class character (think about it: she disarms traps, uses her reflexes to solve problems, and has several powerful magic items, A magical backpack of holding, a map that sings and tells her the exact locations she needs to go to...) -Bonus points if you can make them kill barney without them realizing it... [/QUOTE]
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D&D for my 5 and 6 year old-help please
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