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D&D for very young kids
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<blockquote data-quote="WSmith" data-source="post: 223166" data-attributes="member: 106"><p>Here are a couple of suggestions, from one who has been there. </p><p></p><p>Rules, depending on the maturity and intelligence of the kid, they may or may not get even the basics at 5 or 6 years old, no less adding 1.5x you STR bonus and that if you BAB is +1 or better you can draw your sword while moving. I say keep it simple. </p><p></p><p>Pokemon Jr., call me names if you want but this is one of the most underrated products for introducing young kids to RPing. I have used it and it is great. The child doesn't really play a character, but they are a trainer, with Pokemon monsters to do the actual fighting. </p><p></p><p>I agree with the LARPing angle. Go get some foam swords and bow and arrow sets, NERF launchers, etc. and actually play in character with your children. They have the whole adolescense to sit around a table and roll dice. Take advantage of their imagination and willingness to play a role in uninhibited while you have the chance. They will get to an age where they think foam swords are kids play. Heck most adults do to, that is why a lot of LARPers (I am not one and I don't play one on TV <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) seem to get a worse rep' than us tabletop gamers. But, if you are running around the backyard with you 6 y.o. slaying imaginary dragons and saving fair madiens from towers, no one will think twice about you being kooky, heck they will probably say you are a good parent for playing and taking interest in your child. </p><p></p><p>The Violence: I like to curb it. (yes even though kids will surprise you, but that is a whole other thread) There is no Braveheart like slaughter and carnage. Remember in the movies of old, shoot even the Scorpion King. You wouldn't see the sword evicerate the victim, just the weilder holding the sword and plunging it into something of camera, then the next shot would be a glimpse of the ground and the sword of the foe falling to it. You didn't see the foe killed, but you knew it happened. </p><p></p><p>There are two rules I like to follow to curb violence in any game:</p><p></p><p>1. The pokemon rule: damage knocks you and others out, it doesn't kill you. </p><p></p><p>2. The Mummy Returns rule: When a creature if ill irk is struck with a sword, it is not cut or injured, it just disappears or crumbles into sand, or disapates into a mist, like Anubus' minions in the Mummy Returns during the battle with the Magi. This factor also add to the fantasy aspect of it. </p><p></p><p>If I can think of more I will post them.</p></blockquote><p></p>
[QUOTE="WSmith, post: 223166, member: 106"] Here are a couple of suggestions, from one who has been there. Rules, depending on the maturity and intelligence of the kid, they may or may not get even the basics at 5 or 6 years old, no less adding 1.5x you STR bonus and that if you BAB is +1 or better you can draw your sword while moving. I say keep it simple. Pokemon Jr., call me names if you want but this is one of the most underrated products for introducing young kids to RPing. I have used it and it is great. The child doesn't really play a character, but they are a trainer, with Pokemon monsters to do the actual fighting. I agree with the LARPing angle. Go get some foam swords and bow and arrow sets, NERF launchers, etc. and actually play in character with your children. They have the whole adolescense to sit around a table and roll dice. Take advantage of their imagination and willingness to play a role in uninhibited while you have the chance. They will get to an age where they think foam swords are kids play. Heck most adults do to, that is why a lot of LARPers (I am not one and I don't play one on TV :D ) seem to get a worse rep' than us tabletop gamers. But, if you are running around the backyard with you 6 y.o. slaying imaginary dragons and saving fair madiens from towers, no one will think twice about you being kooky, heck they will probably say you are a good parent for playing and taking interest in your child. The Violence: I like to curb it. (yes even though kids will surprise you, but that is a whole other thread) There is no Braveheart like slaughter and carnage. Remember in the movies of old, shoot even the Scorpion King. You wouldn't see the sword evicerate the victim, just the weilder holding the sword and plunging it into something of camera, then the next shot would be a glimpse of the ground and the sword of the foe falling to it. You didn't see the foe killed, but you knew it happened. There are two rules I like to follow to curb violence in any game: 1. The pokemon rule: damage knocks you and others out, it doesn't kill you. 2. The Mummy Returns rule: When a creature if ill irk is struck with a sword, it is not cut or injured, it just disappears or crumbles into sand, or disapates into a mist, like Anubus' minions in the Mummy Returns during the battle with the Magi. This factor also add to the fantasy aspect of it. If I can think of more I will post them. [/QUOTE]
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