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D&D for very young kids
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<blockquote data-quote="Barendd Nobeard" data-source="post: 229262" data-attributes="member: 960"><p>I completely disagree. If you want them to learn the rules eventually, start right away. First level characters (especially just the four core classes) aren't that complex. My son started playing when he was about 5 1/2. This was with his sister (about 10 at the time) and the "Adventure Game" set, with me as DM. It's <em>3e Light</em>, but a good solid introduction.</p><p></p><p>Shortly after he turned 6, they had outgrown that set, and we moved on to "real" characters. Character creation took a long time, but they learned about B.A.B., Saving throws, Spells, etc. They had to pick classes and races using the stats they had rolled up. The Adventure Game had done a decent job of H.P. and AC issues. They had to spend time picking feats and skills. I offered as much advice as they would take, but ultimately they had to decide which feat(s), which skills, etc.</p><p></p><p>It took us forever to get through <strong>Sunless Citadel</strong> but they had a blast. And they're very attached to these characters. They can't wait to level up, so they can roll more hit points, and check the PHB to see if they get better attacks and/or saves, or other class features. They (with much DM guidance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) have learned that sometimes it's better to talk to a creature first, instead of just trying to kill it. My daughter (now 11) has already complained that there's too much combat and not enough "role"-playing. LOL</p><p></p><p>We have also finished <strong>U1-The Sinister Secret of Saltmarsh</strong>, and are currently playing <strong>U2-Danger at Dunwater</strong>. That should help with the "not enough role-playing" complaint--module U2 is a killer if players try to kill everything. They will have to role-play to survive.</p><p></p><p>Eventually, they will go through some epic module--either <strong>G-D-Q</strong> or <strong>RttToEE</strong> (or maybe both! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ), but we are many levels away from that.</p></blockquote><p></p>
[QUOTE="Barendd Nobeard, post: 229262, member: 960"] I completely disagree. If you want them to learn the rules eventually, start right away. First level characters (especially just the four core classes) aren't that complex. My son started playing when he was about 5 1/2. This was with his sister (about 10 at the time) and the "Adventure Game" set, with me as DM. It's [i]3e Light[/i], but a good solid introduction. Shortly after he turned 6, they had outgrown that set, and we moved on to "real" characters. Character creation took a long time, but they learned about B.A.B., Saving throws, Spells, etc. They had to pick classes and races using the stats they had rolled up. The Adventure Game had done a decent job of H.P. and AC issues. They had to spend time picking feats and skills. I offered as much advice as they would take, but ultimately they had to decide which feat(s), which skills, etc. It took us forever to get through [b]Sunless Citadel[/b] but they had a blast. And they're very attached to these characters. They can't wait to level up, so they can roll more hit points, and check the PHB to see if they get better attacks and/or saves, or other class features. They (with much DM guidance :D ) have learned that sometimes it's better to talk to a creature first, instead of just trying to kill it. My daughter (now 11) has already complained that there's too much combat and not enough "role"-playing. LOL We have also finished [b]U1-The Sinister Secret of Saltmarsh[/b], and are currently playing [b]U2-Danger at Dunwater[/b]. That should help with the "not enough role-playing" complaint--module U2 is a killer if players try to kill everything. They will have to role-play to survive. Eventually, they will go through some epic module--either [b]G-D-Q[/b] or [b]RttToEE[/b] (or maybe both! :D ), but we are many levels away from that. [/QUOTE]
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