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<blockquote data-quote="Camelot" data-source="post: 4683005" data-attributes="member: 82617"><p>That's a neat way of having a rapid fire attack; I would've just done it with like five targets or whatever. The forcefields work too; like in Star Wars KOTOR, you can take an action to turn on a shield, and it burns out after a while.</p><p> </p><p>I'm actually working on a class called the grenadier, and I'll post it here later. They work with grenades, of course, which use Dexterity for the attack and damage (they are ranged weapons) but they make burst attacks. There are different kinds, like fragmentation, poison, concussion, etc.</p><p> </p><p>I don't know about the minion idea. It's true that getting shot with a laser (bullets are so underrated) when not wearing armor would be pretty bad, but what about the older classes, like archer ranger and warlock? Would that mean that they don't get to treat them like minions? I think I'll stick with guns being just like other weapons; depending on the kind, they have different damage dice. Pistols are 1d6, bazookas are 2d6 or something along those lines.</p></blockquote><p></p>
[QUOTE="Camelot, post: 4683005, member: 82617"] That's a neat way of having a rapid fire attack; I would've just done it with like five targets or whatever. The forcefields work too; like in Star Wars KOTOR, you can take an action to turn on a shield, and it burns out after a while. I'm actually working on a class called the grenadier, and I'll post it here later. They work with grenades, of course, which use Dexterity for the attack and damage (they are ranged weapons) but they make burst attacks. There are different kinds, like fragmentation, poison, concussion, etc. I don't know about the minion idea. It's true that getting shot with a laser (bullets are so underrated) when not wearing armor would be pretty bad, but what about the older classes, like archer ranger and warlock? Would that mean that they don't get to treat them like minions? I think I'll stick with guns being just like other weapons; depending on the kind, they have different damage dice. Pistols are 1d6, bazookas are 2d6 or something along those lines. [/QUOTE]
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