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<blockquote data-quote="Saracenus" data-source="post: 5645610" data-attributes="member: 47839"><p>Welp, we ran 5 full tables @<u><a href="http://www.enworld.org/forum/member.php?u=22536" target="_blank">guardian</a></u> Games and if I had the space I could have run at least 1 or 2 more. </p><p></p><p>Damn you Yu-Gi-Oh pre-release event that didn't fill all your tables and flamed out half-way through the day. Your lame-a-tude sucked up space for an event that would have glade used the space.</p><p></p><p>As it was the event was awesome. I will report that the character creation at the event was definitely not looked upon with any favor by me (the coordinator), my DMs and many of the players.</p><p></p><p>We mitigated by making pre-gens that we pre-printed, sending out a email notice asking folks to pre-make their PCs if possible, and having tables staggered though out the day so we could have DMs helping with character creation before the tables ran.</p><p></p><p>All in all we had a good time. I think the 2 combats and 2 skill challenges was precisely the right amount for a one shot store event. Though I will say, the table I ran had 3 controllers (2 Hunters, 2 Pyro-Mage), 2 leaders (Storm and Corellon Warpriests) and a single defender (Cavalier who refused to put up his aura because he had better things to do with his actions) which took a bit longer in the second combat than some other tables... No strikers is an interesting beast.</p><p></p><p>My two coppers,</p></blockquote><p></p>
[QUOTE="Saracenus, post: 5645610, member: 47839"] Welp, we ran 5 full tables @[U][URL="http://www.enworld.org/forum/member.php?u=22536"]guardian[/URL][/U] Games and if I had the space I could have run at least 1 or 2 more. Damn you Yu-Gi-Oh pre-release event that didn't fill all your tables and flamed out half-way through the day. Your lame-a-tude sucked up space for an event that would have glade used the space. As it was the event was awesome. I will report that the character creation at the event was definitely not looked upon with any favor by me (the coordinator), my DMs and many of the players. We mitigated by making pre-gens that we pre-printed, sending out a email notice asking folks to pre-make their PCs if possible, and having tables staggered though out the day so we could have DMs helping with character creation before the tables ran. All in all we had a good time. I think the 2 combats and 2 skill challenges was precisely the right amount for a one shot store event. Though I will say, the table I ran had 3 controllers (2 Hunters, 2 Pyro-Mage), 2 leaders (Storm and Corellon Warpriests) and a single defender (Cavalier who refused to put up his aura because he had better things to do with his actions) which took a bit longer in the second combat than some other tables... No strikers is an interesting beast. My two coppers, [/QUOTE]
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