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<blockquote data-quote="Cerebral Paladin" data-source="post: 5645852" data-attributes="member: 3448"><p>The game I played in was a disaster--between character generation onsite, and a highly inexperienced and young table with a GM who was less than fully prepared, it took us something like 1.5 hours to actually start playing. The fact that A) there was an emphasis on using themes and B) the themes in the bags had lots of prereqs (so for example I generated a Dragonborn, then got handed an invalid theme card so had to switch to a theme from the book, of which there was only one copy at the table), definitely extended the process substantially. Add some impressively bad dice rolls by the players in the first combat (with a GM who was not good at moving things along and would spend lots of time trying to figure out rules things when he should have just made a ruling and moved on), and the first combat was still going on 4.5 hours in when my wife showed up to pick me up. I could have asked her to watch the kids for another 15 minutes or half-hour, but what's the point when it would have only let me get to the end of the first combat and it wasn't much fun anyway? So I said my goodbyes and left then. I really hope the kids who were playing at my table had fun (and I think they might have), since the key goal is helping them get into gaming, but it was a basically wasted afternoon for me.</p><p></p><p>With pregen characters, it would have been fine, I think, even with the slow as molasses first combat.</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 5645852, member: 3448"] The game I played in was a disaster--between character generation onsite, and a highly inexperienced and young table with a GM who was less than fully prepared, it took us something like 1.5 hours to actually start playing. The fact that A) there was an emphasis on using themes and B) the themes in the bags had lots of prereqs (so for example I generated a Dragonborn, then got handed an invalid theme card so had to switch to a theme from the book, of which there was only one copy at the table), definitely extended the process substantially. Add some impressively bad dice rolls by the players in the first combat (with a GM who was not good at moving things along and would spend lots of time trying to figure out rules things when he should have just made a ruling and moved on), and the first combat was still going on 4.5 hours in when my wife showed up to pick me up. I could have asked her to watch the kids for another 15 minutes or half-hour, but what's the point when it would have only let me get to the end of the first combat and it wasn't much fun anyway? So I said my goodbyes and left then. I really hope the kids who were playing at my table had fun (and I think they might have), since the key goal is helping them get into gaming, but it was a basically wasted afternoon for me. With pregen characters, it would have been fine, I think, even with the slow as molasses first combat. [/QUOTE]
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