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*Pathfinder & Starfinder
D&D Game Table not Mac-Compatible at launch
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<blockquote data-quote="HatWearingFool" data-source="post: 3710327" data-attributes="member: 54658"><p>Based on these specs I'm pretty sure neither VMware Fusion or Parallels will allow you to run this software on a mac. This is because virtual machines don't handle Direct 3D that well.</p><p></p><p>However, using Boot Camp to boot to another partition will probably allow most Intel based mac users to run this software. Of course this completely sucks since it mean losing access to most (if not all) of your programs and important files.</p><p></p><p>I would also like to point out that although these minimum specs are not that awe inspiring they are high enough that they could prove troublesome for people who purchased an average-to-low end PC's more than 2 years ago. This will likely be an even larger problem for people who bought laptops (which traditionally lag behind in specs compared to desktops). I wonder how many players Computers are good enough to run this stuff? I'm pretty sure that poor students that purchased the cheapest laptop they could find 2 years ago can't (or at least not well). Remember that while these are low specs for the gaming market a good portion of D&Der's have likely been using computers that are "good enough" for e-mail, web surfing, and document creation for many years now.</p><p></p><p>Anyways you can count me as another pissed mac user. However, I have to assume that before making a decision this big wizards would have been smart enough to check the operating systems of the people using their forums. I'm sure they wouldn't have gone ahead in this direction if ~20% of their active online fan base used non-windows PC's.</p><p></p><p>They other thing I hoped they have noted is the explosion of popularity in MacBook (laptop) sales. It's one of the highest selling laptops and I'm betting alot of those sales are to new students (which I would assume to be the TARGET market they are aiming for)</p></blockquote><p></p>
[QUOTE="HatWearingFool, post: 3710327, member: 54658"] Based on these specs I'm pretty sure neither VMware Fusion or Parallels will allow you to run this software on a mac. This is because virtual machines don't handle Direct 3D that well. However, using Boot Camp to boot to another partition will probably allow most Intel based mac users to run this software. Of course this completely sucks since it mean losing access to most (if not all) of your programs and important files. I would also like to point out that although these minimum specs are not that awe inspiring they are high enough that they could prove troublesome for people who purchased an average-to-low end PC's more than 2 years ago. This will likely be an even larger problem for people who bought laptops (which traditionally lag behind in specs compared to desktops). I wonder how many players Computers are good enough to run this stuff? I'm pretty sure that poor students that purchased the cheapest laptop they could find 2 years ago can't (or at least not well). Remember that while these are low specs for the gaming market a good portion of D&Der's have likely been using computers that are "good enough" for e-mail, web surfing, and document creation for many years now. Anyways you can count me as another pissed mac user. However, I have to assume that before making a decision this big wizards would have been smart enough to check the operating systems of the people using their forums. I'm sure they wouldn't have gone ahead in this direction if ~20% of their active online fan base used non-windows PC's. They other thing I hoped they have noted is the explosion of popularity in MacBook (laptop) sales. It's one of the highest selling laptops and I'm betting alot of those sales are to new students (which I would assume to be the TARGET market they are aiming for) [/QUOTE]
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D&D Game Table not Mac-Compatible at launch
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