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D&D Game Table not Mac-Compatible at launch
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<blockquote data-quote="DM_Matt" data-source="post: 3710405" data-attributes="member: 1213"><p>Welcome to DND Corporate Drone Edition. This looks like something made by an IT department rather than a creative crew.</p><p></p><p>Time to have fun with draconian DRM schemes, closed applications, subscription fees to retain products, nickel-and-diming everywhere, and proprietary, Windows-only APIs. They are about an evolutionary step or two behind the times. Who cares if more open DRM sells better and makes consumers happier, and why not go for tired old M$ junk that looks more like their corporate email system over Web 2.0, open standards, and other superior technologies.</p><p></p><p>Interesting quote from Didier Monin:</p><p></p><p>"The other applications will be designed for windows, but will not rely on this 3D game engine so that they can be used on lower end platforms (possibly including intel based macs with dual boot). Our recommended specs for the PC platform includes Windows XP SP2, 512MB RAM, AMD XP 2400 + or Intel P4 2.6Ghz, and a graphic card with 128 MB RAM and support of shader 2.0. </p><p>We have not yet established our minimum specifications at that time."</p><p></p><p>Apparently these guys don't even know that pretty much every dual-bootable Mac other than a few of the lowest end, earlier ones (MacBooks and Minis) fits their recommended specs. But I guess they are lower end bc they cant find them in their IT department.</p><p></p><p>The bright side is that depending on the min specs, Parallels' quasi-3D support, which should improve over time, may be enough to run it by then. Even now, with it only being able to use one core and share memory, most many mac desktops can spare Parallels enough processors speed and ram for the recommended specs. </p><p></p><p>Not that I think they care enough, but perhaps WOTC should at least look into using Cider.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 3710405, member: 1213"] Welcome to DND Corporate Drone Edition. This looks like something made by an IT department rather than a creative crew. Time to have fun with draconian DRM schemes, closed applications, subscription fees to retain products, nickel-and-diming everywhere, and proprietary, Windows-only APIs. They are about an evolutionary step or two behind the times. Who cares if more open DRM sells better and makes consumers happier, and why not go for tired old M$ junk that looks more like their corporate email system over Web 2.0, open standards, and other superior technologies. Interesting quote from Didier Monin: "The other applications will be designed for windows, but will not rely on this 3D game engine so that they can be used on lower end platforms (possibly including intel based macs with dual boot). Our recommended specs for the PC platform includes Windows XP SP2, 512MB RAM, AMD XP 2400 + or Intel P4 2.6Ghz, and a graphic card with 128 MB RAM and support of shader 2.0. We have not yet established our minimum specifications at that time." Apparently these guys don't even know that pretty much every dual-bootable Mac other than a few of the lowest end, earlier ones (MacBooks and Minis) fits their recommended specs. But I guess they are lower end bc they cant find them in their IT department. The bright side is that depending on the min specs, Parallels' quasi-3D support, which should improve over time, may be enough to run it by then. Even now, with it only being able to use one core and share memory, most many mac desktops can spare Parallels enough processors speed and ram for the recommended specs. Not that I think they care enough, but perhaps WOTC should at least look into using Cider. [/QUOTE]
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D&D Game Table not Mac-Compatible at launch
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