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D&D Game Table not Mac-Compatible at launch
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<blockquote data-quote="Umbran" data-source="post: 3710912" data-attributes="member: 177"><p>Yeah, but there's one major problem with this analogy - Blizzard is first and foremost a software shop. That's what they do. It is their main focus, their life's breath. They have loads of highly skilled developer resources.</p><p></p><p>As opposed to WotC - a shop loaded with card game and rpg game designers, most of who probably don't know the first thing about hefty computer coding. All the resources for this new stuff have to be contractors or new hires - meaning that to start with, they'll be really short on resources.</p><p></p><p>Starting up a new development arm is expensive and risky, business-wise. In essence, it is equivalent to a whole startup company on its own. We should not be sur[prised if, like any other startup, they have to make some compromises. If it brings in $$, they'll continue to expand that department, and the offerings will become more fully-rounded.</p></blockquote><p></p>
[QUOTE="Umbran, post: 3710912, member: 177"] Yeah, but there's one major problem with this analogy - Blizzard is first and foremost a software shop. That's what they do. It is their main focus, their life's breath. They have loads of highly skilled developer resources. As opposed to WotC - a shop loaded with card game and rpg game designers, most of who probably don't know the first thing about hefty computer coding. All the resources for this new stuff have to be contractors or new hires - meaning that to start with, they'll be really short on resources. Starting up a new development arm is expensive and risky, business-wise. In essence, it is equivalent to a whole startup company on its own. We should not be sur[prised if, like any other startup, they have to make some compromises. If it brings in $$, they'll continue to expand that department, and the offerings will become more fully-rounded. [/QUOTE]
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D&D Game Table not Mac-Compatible at launch
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