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*Dungeons & Dragons
D&D game world economy, wages and modelling the ancent world
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<blockquote data-quote="Celebrim" data-source="post: 7790003" data-attributes="member: 4937"><p>What are you disagreeing with? It's not at all clear from the context. If you disagree with my disagreement, does that mean you are agreeing with OP's statement, or that you are disagreeing with the particulars of mine?</p><p></p><p></p><p></p><p>Whose game world? I mean, now you are making assertions not only about the system, but the setting. And I put it to you that a GM can make up any setting they darn well please, from an escapist fantasy world, to a 4th wall breaking comedy, to a gritty dark world of horrors, to one with more artistic aspirations that wants to address serious questions through dramatic play. None of those are right or wrong. </p><p></p><p></p><p></p><p>This statement is a qualified and therefore doesn't fit in between the two unqualified statements you book end it with. I can fully agree that exact realism isn't always called for or that in some cases it is what you are trying to escape, because those statements are qualified. But because they are qualified, it is not a supporting argument for a statement like "The game word is a dramatic portrayal of an escapist fantasy world." It's only supporting evidence that that can sometimes be true. </p><p></p><p></p><p></p><p>But we have not established that D&D equals "games like this". D&D is a lot of different things to different people, which is a part of the point I was making in the post you are disagreeing with. Depending on what sort of game you are playing, you may need entirely different granularity to the economics of the world. In the case of MCGibster's fourth wall breaking comedy game, it isn't established that the economy or world need to be credible. And in the case of a world where you are going to focus on play as a merchant captain and smuggler and his crew where one or more players at the table have degrees in economics and medieval history, then much more than merely credible in a theatrical sense may be called for because the audience in this case doesn't want to suspend disbelief at all with respect to the economic systems. Accepting the tale as presented might not be even the point. The point might be to really dig into the economic system as a deeply immersive part of gameplay.</p><p></p><p></p><p></p><p>Your bias in this discussion is that an RPG is most akin to a theatrical performance, and not to as for example a professional wargame and therefore that the "right" way to do this is run an RPG more like a theatrical performance and less like a professional wargame. But in origins, the game was much more like a wargame than a theatrical performance, and there is no right answer regarding the level of detail or area of play to explore.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7790003, member: 4937"] What are you disagreeing with? It's not at all clear from the context. If you disagree with my disagreement, does that mean you are agreeing with OP's statement, or that you are disagreeing with the particulars of mine? Whose game world? I mean, now you are making assertions not only about the system, but the setting. And I put it to you that a GM can make up any setting they darn well please, from an escapist fantasy world, to a 4th wall breaking comedy, to a gritty dark world of horrors, to one with more artistic aspirations that wants to address serious questions through dramatic play. None of those are right or wrong. This statement is a qualified and therefore doesn't fit in between the two unqualified statements you book end it with. I can fully agree that exact realism isn't always called for or that in some cases it is what you are trying to escape, because those statements are qualified. But because they are qualified, it is not a supporting argument for a statement like "The game word is a dramatic portrayal of an escapist fantasy world." It's only supporting evidence that that can sometimes be true. But we have not established that D&D equals "games like this". D&D is a lot of different things to different people, which is a part of the point I was making in the post you are disagreeing with. Depending on what sort of game you are playing, you may need entirely different granularity to the economics of the world. In the case of MCGibster's fourth wall breaking comedy game, it isn't established that the economy or world need to be credible. And in the case of a world where you are going to focus on play as a merchant captain and smuggler and his crew where one or more players at the table have degrees in economics and medieval history, then much more than merely credible in a theatrical sense may be called for because the audience in this case doesn't want to suspend disbelief at all with respect to the economic systems. Accepting the tale as presented might not be even the point. The point might be to really dig into the economic system as a deeply immersive part of gameplay. Your bias in this discussion is that an RPG is most akin to a theatrical performance, and not to as for example a professional wargame and therefore that the "right" way to do this is run an RPG more like a theatrical performance and less like a professional wargame. But in origins, the game was much more like a wargame than a theatrical performance, and there is no right answer regarding the level of detail or area of play to explore. [/QUOTE]
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