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D&D Gameday: Into the Shadowhaunt
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<blockquote data-quote="furthestaway" data-source="post: 4275882" data-attributes="member: 60950"><p>huuge spoliers follow!</p><p></p><p>I played in this at the London Dungeon event as the Eladrin Wizard. The riddle was quite hard, even after we worked out that it was talking about Pelor & Bahumat. It was essentially chance that led to us moving the statues in the right way.</p><p></p><p>We had good fun fighting the hobgoblins, though we managed to trigger every fire trap <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. Icy Terrain came in use though, as it let me put out part of the fire. </p><p></p><p>We then bypassed the statue room and went straight onto the boss fight. first off, it wasn't too bad (I used Thunderwave to knock the drow off his podium so melee could wail on him) but having the statues turn up half way through was very tricky (somewhat delayed by another application of Icy Terrain, before I teleported up to the top of the podium to keep myself safe <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />). Thankfully, the spirit liked us, so it occupied one statue (which was far too stupid to realise that its attacks weren't hurting the statue). </p><p></p><p>After finally beating that lot up, we rescued the boys (well, we triggered one trap, but thankfully it was the statue one, not the falling ceiling one).</p><p></p><p>All told it was pretty good fun, and the Wizard certainly felt like a controller once I got to grips with my spells.</p></blockquote><p></p>
[QUOTE="furthestaway, post: 4275882, member: 60950"] huuge spoliers follow! I played in this at the London Dungeon event as the Eladrin Wizard. The riddle was quite hard, even after we worked out that it was talking about Pelor & Bahumat. It was essentially chance that led to us moving the statues in the right way. We had good fun fighting the hobgoblins, though we managed to trigger every fire trap :). Icy Terrain came in use though, as it let me put out part of the fire. We then bypassed the statue room and went straight onto the boss fight. first off, it wasn't too bad (I used Thunderwave to knock the drow off his podium so melee could wail on him) but having the statues turn up half way through was very tricky (somewhat delayed by another application of Icy Terrain, before I teleported up to the top of the podium to keep myself safe :)). Thankfully, the spirit liked us, so it occupied one statue (which was far too stupid to realise that its attacks weren't hurting the statue). After finally beating that lot up, we rescued the boys (well, we triggered one trap, but thankfully it was the statue one, not the falling ceiling one). All told it was pretty good fun, and the Wizard certainly felt like a controller once I got to grips with my spells. [/QUOTE]
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