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D&D Gameday: Into the Shadowhaunt
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<blockquote data-quote="Donovan Morningfire" data-source="post: 4276906" data-attributes="member: 39532"><p>Just got back from playing the module twice at Zombie Planet.</p><p></p><p>Spoilers ahead...</p><p></p><p>First group didn't have too much trouble with the riddle, as we caught onto the Bahamut/Pelor thing pretty quick, just had to figure out the order to put the statues (which was random luck really)</p><p></p><p>Second group had it even easier, with the only thing I really contributed was the Bahamut/Pelor thing, with another player adding "sinister = left," so it didn't even take any guesswork on the order of the statues.</p><p></p><p>First group had a rough time of it, and wound up fighting two encounters at once, and most of us having a rough time due to lousy attack rolls, especially the two hobgoblins. Did have the ghost guy help us out at the end, although my Dragonborn Paladin (had six players so the GM broke out the KotS pre-gens; man oh man do they suck!) got clobbered big time by the animate statues.</p><p></p><p>2nd group had a far easier time of it overall, although the poor Rogue couldn't make a Thievery check to save the two captive boys' lives. I did take out the evil elf magician with my dwarf's brute strike, which was quite pleasing; don't know if it was part of the module or not, but the GM let me scramble up the column with an Athletics check. The poor Warforged Paladin had about the same luck as my Dragonborn one, but was apparently much tougher (and the Shifter cleric was doing a much better job of keeping that tank running). I think Alex (GM for the 2nd one) was getting a bit frustrated that the only time one of the statues managed to hit the dwarf, I saved against the knockdown, even though the other statue did a great job of manhandling the pally. Also, action points are fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>After this, I am definitely looking forward to playing 4e with my usual gaming group, especially as I now have a much clearer idea of how things work and group dynamics.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4276906, member: 39532"] Just got back from playing the module twice at Zombie Planet. Spoilers ahead... First group didn't have too much trouble with the riddle, as we caught onto the Bahamut/Pelor thing pretty quick, just had to figure out the order to put the statues (which was random luck really) Second group had it even easier, with the only thing I really contributed was the Bahamut/Pelor thing, with another player adding "sinister = left," so it didn't even take any guesswork on the order of the statues. First group had a rough time of it, and wound up fighting two encounters at once, and most of us having a rough time due to lousy attack rolls, especially the two hobgoblins. Did have the ghost guy help us out at the end, although my Dragonborn Paladin (had six players so the GM broke out the KotS pre-gens; man oh man do they suck!) got clobbered big time by the animate statues. 2nd group had a far easier time of it overall, although the poor Rogue couldn't make a Thievery check to save the two captive boys' lives. I did take out the evil elf magician with my dwarf's brute strike, which was quite pleasing; don't know if it was part of the module or not, but the GM let me scramble up the column with an Athletics check. The poor Warforged Paladin had about the same luck as my Dragonborn one, but was apparently much tougher (and the Shifter cleric was doing a much better job of keeping that tank running). I think Alex (GM for the 2nd one) was getting a bit frustrated that the only time one of the statues managed to hit the dwarf, I saved against the knockdown, even though the other statue did a great job of manhandling the pally. Also, action points are fun :D After this, I am definitely looking forward to playing 4e with my usual gaming group, especially as I now have a much clearer idea of how things work and group dynamics. [/QUOTE]
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