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D&D Gameday: Into the Shadowhaunt
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<blockquote data-quote="Xsjado" data-source="post: 4277196" data-attributes="member: 67574"><p>Our DM played the riddle entirely differently; there wasn't a riddle as such at all as far as I could tell. Which sort of made it harder until the rogue just used his thievery to open the obelisk. I think he let it slide that way because he had introduced an extra encounter before we entered the tomb. A group of kobolds was attacking and we decided to barricade ourselves in. IMO that was an attempt to introduce minions into the module.</p><p></p><p>The two most deadly fights were the hobgobbos and the stone statues. We had some poor luck climbing over the traps and the dwarf caught on fire, got them down eventually though. The statues got activated after a scuffed roll from the rogue and the wizard and it got pretty hairy until the first one went down and we all piled onto the second.</p><p></p><p>End fight was over rather quickly even with the spirit joining in against us (we had been nice to it but DM though we needed the extra challenge). My turn undead rolls gave us room to get into the open and the wizard knocked the elf down, with the rogue finishing him off. I was a bit miffed that I missed with my daily though.</p><p></p><p>Pretty good module I thought, more interesting than last year's and I met a load of new people which is a nice bonus. Hopefully we'll be getting a 4e campaign running soon.</p></blockquote><p></p>
[QUOTE="Xsjado, post: 4277196, member: 67574"] Our DM played the riddle entirely differently; there wasn't a riddle as such at all as far as I could tell. Which sort of made it harder until the rogue just used his thievery to open the obelisk. I think he let it slide that way because he had introduced an extra encounter before we entered the tomb. A group of kobolds was attacking and we decided to barricade ourselves in. IMO that was an attempt to introduce minions into the module. The two most deadly fights were the hobgobbos and the stone statues. We had some poor luck climbing over the traps and the dwarf caught on fire, got them down eventually though. The statues got activated after a scuffed roll from the rogue and the wizard and it got pretty hairy until the first one went down and we all piled onto the second. End fight was over rather quickly even with the spirit joining in against us (we had been nice to it but DM though we needed the extra challenge). My turn undead rolls gave us room to get into the open and the wizard knocked the elf down, with the rogue finishing him off. I was a bit miffed that I missed with my daily though. Pretty good module I thought, more interesting than last year's and I met a load of new people which is a nice bonus. Hopefully we'll be getting a 4e campaign running soon. [/QUOTE]
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