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<blockquote data-quote="Jack7" data-source="post: 5193983" data-attributes="member: 54707"><p>I would say that with me this is definitely true.</p><p></p><p>As a DM or GM (and that's what I've done through most of my gaming career) I've gone through roughly the following styles:</p><p></p><p>Tolkien like era</p><p>Heavily Mythological (Classical and Medieval Myth)</p><p>Historical and Semi-Historical</p><p>Purely Imaginative (from my own imagination)</p><p>Literary and Linguistic</p><p>Experimental and Symbolic and Symboligical</p><p>Pulp Fantasy</p><p>Mixed (being a combination of different styles) - this is the stage I'm at now and have been in for a good while.</p><p></p><p></p><p>As a player through (with a very few exceptions) I've always been a very pragmatic, no-nonsense player who attempted to play my characters like "real people in a real world" no matter how bizarre, fabulous, odd, or even ridiculous that world was. So as a player my style never really changed. I got better as a player, and increased my survival skills and play capabilities, but it never really changed much. Maybe that's cause I didn't play much relative to time spent as a DM/GM. </p><p></p><p>Or maybe that's really my own personality. I'm pretty much pragmatic by nature. I've never been or wanted to be the "light me up or decorate me guy." I'd much rather stay in the rear most of the time, be as observant as possible, and outthink and outwit my enemies by guile and by out-anticipating them.</p><p></p><p>I'd much rather beat somebody by my wits than by some wonder-weapon. Skill, technique, planning, tactics, forethought, and survival skills in game have always been more important to me than powers, special abilities, magic, or enchantments. (Though I got nothing against those things, especially if they improve my chances of success and survival.) But to me in a game it's much better to test myself than just my character. My character exists to provide me with a means to test myself, not the other way around. So maybe it's that I didn't play enough to change much, or that's just my personality and mind-set, or maybe it's a bit of both.</p><p></p><p>As a DM though I've come full circle on more than one occasion.</p><p>I suspect that is probably common.</p><p></p><p></p><p></p><p></p><p>Though I don't do that anymore either, that was a good era for me too. Very exciting.</p></blockquote><p></p>
[QUOTE="Jack7, post: 5193983, member: 54707"] I would say that with me this is definitely true. As a DM or GM (and that's what I've done through most of my gaming career) I've gone through roughly the following styles: Tolkien like era Heavily Mythological (Classical and Medieval Myth) Historical and Semi-Historical Purely Imaginative (from my own imagination) Literary and Linguistic Experimental and Symbolic and Symboligical Pulp Fantasy Mixed (being a combination of different styles) - this is the stage I'm at now and have been in for a good while. As a player through (with a very few exceptions) I've always been a very pragmatic, no-nonsense player who attempted to play my characters like "real people in a real world" no matter how bizarre, fabulous, odd, or even ridiculous that world was. So as a player my style never really changed. I got better as a player, and increased my survival skills and play capabilities, but it never really changed much. Maybe that's cause I didn't play much relative to time spent as a DM/GM. Or maybe that's really my own personality. I'm pretty much pragmatic by nature. I've never been or wanted to be the "light me up or decorate me guy." I'd much rather stay in the rear most of the time, be as observant as possible, and outthink and outwit my enemies by guile and by out-anticipating them. I'd much rather beat somebody by my wits than by some wonder-weapon. Skill, technique, planning, tactics, forethought, and survival skills in game have always been more important to me than powers, special abilities, magic, or enchantments. (Though I got nothing against those things, especially if they improve my chances of success and survival.) But to me in a game it's much better to test myself than just my character. My character exists to provide me with a means to test myself, not the other way around. So maybe it's that I didn't play enough to change much, or that's just my personality and mind-set, or maybe it's a bit of both. As a DM though I've come full circle on more than one occasion. I suspect that is probably common. Though I don't do that anymore either, that was a good era for me too. Very exciting. [/QUOTE]
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