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D&D gaming style preference changes
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<blockquote data-quote="Desdichado" data-source="post: 5195180" data-attributes="member: 2205"><p>Well, yes and no. Rather than big swings in style and tastes, I tried lots of things, and gradually homed in on and refined my style, I think.</p><p></p><p>My attachment to system and genre has occasionally been rather faddish, though. Starting in the mid to late 80s, I actually started <em>hating</em> D&D and was a confirmed anti-D&Dist for many, many years. Until 3e was released, actually. Then I loved it again.</p><p></p><p>Then certain aspects of it started grating on my tastes again, but rather than abandoning it, I just kinda tweaked it to my taste. Thanks again, OGL, for making that so easy by providing me so many options in print to borrow!</p><p></p><p>Throughout, though, I've always approached the game from an "authorial" style. I was interested in RPGs because I was reading Tolkien, Lewis and Lloyd Alexander and wanted to recreate that kind of thing in a different medium and in a collaborative way. I tend to see my characters the same way an author would, and have the same type of attachment to them, and I've valued more immersion, less mechanical structure (unless it was descriptive of the characters) and other structural elements that made the game more resemble a movie or a book, except one in which we were all collaboratively the authors.</p><p></p><p>So I never valued dungeon crawling, or the wargaming approach, or even looser campaigns like sandboxes very much, because they didn't scratch the itch that got me into gaming in the first place.</p><p></p><p>That's never really changed for me. If anything, I just grew to understand and be able to describe what I wanted from the game better over time.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5195180, member: 2205"] Well, yes and no. Rather than big swings in style and tastes, I tried lots of things, and gradually homed in on and refined my style, I think. My attachment to system and genre has occasionally been rather faddish, though. Starting in the mid to late 80s, I actually started [I]hating[/I] D&D and was a confirmed anti-D&Dist for many, many years. Until 3e was released, actually. Then I loved it again. Then certain aspects of it started grating on my tastes again, but rather than abandoning it, I just kinda tweaked it to my taste. Thanks again, OGL, for making that so easy by providing me so many options in print to borrow! Throughout, though, I've always approached the game from an "authorial" style. I was interested in RPGs because I was reading Tolkien, Lewis and Lloyd Alexander and wanted to recreate that kind of thing in a different medium and in a collaborative way. I tend to see my characters the same way an author would, and have the same type of attachment to them, and I've valued more immersion, less mechanical structure (unless it was descriptive of the characters) and other structural elements that made the game more resemble a movie or a book, except one in which we were all collaboratively the authors. So I never valued dungeon crawling, or the wargaming approach, or even looser campaigns like sandboxes very much, because they didn't scratch the itch that got me into gaming in the first place. That's never really changed for me. If anything, I just grew to understand and be able to describe what I wanted from the game better over time. [/QUOTE]
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