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*Dungeons & Dragons
D&D Gets A New Division At Hasbro
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<blockquote data-quote="Ruin Explorer" data-source="post: 8211204" data-attributes="member: 18"><p>I think that he massive acceleration of D&D's popularity was definitely due to a combination of it being "hip right now" combined with "good-looking famous people" outing themselves as D&D players and DMs, but also with stuff that has little to do with D&D directly, like younger millennials (and older gen Z) wanting to do stuff in-person that was less passive or electronic than movie-watching/video-gaming-playing or the like - that started off as boardgames (helped by the fact that they'd improved in both quality and accessibility), but when D&D started coming up for various reasons, it switched over to that.</p><p></p><p>There are a lot of factors, but I don't think you get to the crazy numbers we're seeing without something being kind of hip.</p><p></p><p>Eventually of course it won't be, but I think WotC's goal will be to "lock in" D&D culturally as much as possible, so that it can potentially become a multi-generational institution (which it already kind of is, but moreso). I mean, I'm supposed to be DM'ing for a bunch of eight-year-olds soon (kids of my brother and a friend) and they're very excited - one of the girls reminded me to share stuff on Beyond so she could make a Circle of Spores Druid, which I was kind of impressed by.</p><p></p><p>So WotC may succeed - playing RPGs isn't quite like anything else, and when you've done it, I suspect you're likely to seek it out again later and eight-ten was when my brother and I started.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8211204, member: 18"] I think that he massive acceleration of D&D's popularity was definitely due to a combination of it being "hip right now" combined with "good-looking famous people" outing themselves as D&D players and DMs, but also with stuff that has little to do with D&D directly, like younger millennials (and older gen Z) wanting to do stuff in-person that was less passive or electronic than movie-watching/video-gaming-playing or the like - that started off as boardgames (helped by the fact that they'd improved in both quality and accessibility), but when D&D started coming up for various reasons, it switched over to that. There are a lot of factors, but I don't think you get to the crazy numbers we're seeing without something being kind of hip. Eventually of course it won't be, but I think WotC's goal will be to "lock in" D&D culturally as much as possible, so that it can potentially become a multi-generational institution (which it already kind of is, but moreso). I mean, I'm supposed to be DM'ing for a bunch of eight-year-olds soon (kids of my brother and a friend) and they're very excited - one of the girls reminded me to share stuff on Beyond so she could make a Circle of Spores Druid, which I was kind of impressed by. So WotC may succeed - playing RPGs isn't quite like anything else, and when you've done it, I suspect you're likely to seek it out again later and eight-ten was when my brother and I started. [/QUOTE]
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