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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2353146" data-attributes="member: 23094"><p>I'm from the Washington, D.C., area.</p><p></p><p>1. All games start late, on account of no one ever being able to make it to the game on-time because some moron decided to pull over for no particular reason on I-66 about 30 miles west of town 6 hours ago, and the resulting back-up is still causing 3 hour delays.</p><p></p><p>2. Every gaming group will contain at least three of the following: a government contractor, an IT specialist, a spook, a "systems analyst," a member (ex- or current) of the military.</p><p></p><p>3. Each month, every gamer has a choice. He or she may purchase ~10-20 cases of D&D minis, or they may pay rent. Accordingly, the only gamers with decent minis collections are those who had them before they moved to the area.</p><p></p><p>4. Gaming groups do not take breaks for lunch or dinner. Instead, they pause for "power lunches" or "working dinners" with "constituents" or "lobbyists," and they come back with new interpretations of the game rules depending on who they ate with.</p><p></p><p>5. Rules disputes during games must be resolved according to a incomprehensible method laid out in an archaic book. For example, the DM, only, has the right of filibuster, though he can continue only so long as a two-thirds majority of the players (or a simple majority in the case of a ruling which would result in PC death, excepting CoC games, in which a double majority is required) do not vote to end the filibuster.</p><p></p><p>6. There are no LARPs. The Men In Black and the Department of Homeland Security take a dim view of boffer sword-wielding maniacs while under Condition Orange.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2353146, member: 23094"] I'm from the Washington, D.C., area. 1. All games start late, on account of no one ever being able to make it to the game on-time because some moron decided to pull over for no particular reason on I-66 about 30 miles west of town 6 hours ago, and the resulting back-up is still causing 3 hour delays. 2. Every gaming group will contain at least three of the following: a government contractor, an IT specialist, a spook, a "systems analyst," a member (ex- or current) of the military. 3. Each month, every gamer has a choice. He or she may purchase ~10-20 cases of D&D minis, or they may pay rent. Accordingly, the only gamers with decent minis collections are those who had them before they moved to the area. 4. Gaming groups do not take breaks for lunch or dinner. Instead, they pause for "power lunches" or "working dinners" with "constituents" or "lobbyists," and they come back with new interpretations of the game rules depending on who they ate with. 5. Rules disputes during games must be resolved according to a incomprehensible method laid out in an archaic book. For example, the DM, only, has the right of filibuster, though he can continue only so long as a two-thirds majority of the players (or a simple majority in the case of a ruling which would result in PC death, excepting CoC games, in which a double majority is required) do not vote to end the filibuster. 6. There are no LARPs. The Men In Black and the Department of Homeland Security take a dim view of boffer sword-wielding maniacs while under Condition Orange. [/QUOTE]
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