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D&D Goes to Work Part II: Professional Game Masters
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<blockquote data-quote="RedSiegfried" data-source="post: 7687870" data-attributes="member: 6801611"><p>Yeah, I've known a number of DMs who were good enough to get paid for what they do, but I suspect that none of them could get paid enough to have it be their only source of income. Not because they are bad at what they do, but because the true value of a service is how much value the customer places on it, and most customers simply won't pay for a service when they can obtain a service of approximately equal quality for free. And let's face it, most people can manage to find a good enough DM most of the time.</p><p></p><p>I've gotten paid for DMing D&D Encounters by a game shop who collected a fee from participants. I didn't even want the money, which was just $10-$15 for a couple of hours a night anyway, so I saved the money and at the end of the season I turned around and bought small gifts for the group to thank them for playing (dice, cards, etc.)</p><p></p><p>Now, how much prep time did I put in to get ready for the 1-2 hours per week? Usually very little - less than an hour. Since it's 4e which is easy on the DM prep time anyway, and we were playing pre-written adventures, I usually didn't have to do much or anything at all to get ready. I just didn't feel right taking the money when I didn't need it - the store was perfectly justified in keeping it to help pay for the gaming space but I didn't feel right getting paid for something that was just a fun couple of hours a week.</p><p></p><p>I can't think of any better way to ruin my fun hobby than to turn it into work. Once you do that, you suddenly become legally and fiscally accountable too all sorts of parties - forget that!</p></blockquote><p></p>
[QUOTE="RedSiegfried, post: 7687870, member: 6801611"] Yeah, I've known a number of DMs who were good enough to get paid for what they do, but I suspect that none of them could get paid enough to have it be their only source of income. Not because they are bad at what they do, but because the true value of a service is how much value the customer places on it, and most customers simply won't pay for a service when they can obtain a service of approximately equal quality for free. And let's face it, most people can manage to find a good enough DM most of the time. I've gotten paid for DMing D&D Encounters by a game shop who collected a fee from participants. I didn't even want the money, which was just $10-$15 for a couple of hours a night anyway, so I saved the money and at the end of the season I turned around and bought small gifts for the group to thank them for playing (dice, cards, etc.) Now, how much prep time did I put in to get ready for the 1-2 hours per week? Usually very little - less than an hour. Since it's 4e which is easy on the DM prep time anyway, and we were playing pre-written adventures, I usually didn't have to do much or anything at all to get ready. I just didn't feel right taking the money when I didn't need it - the store was perfectly justified in keeping it to help pay for the gaming space but I didn't feel right getting paid for something that was just a fun couple of hours a week. I can't think of any better way to ruin my fun hobby than to turn it into work. Once you do that, you suddenly become legally and fiscally accountable too all sorts of parties - forget that! [/QUOTE]
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