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D&D Goes to Work Part II: Professional Game Masters
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<blockquote data-quote="Von Ether" data-source="post: 7688029" data-attributes="member: 15582"><p>The true secret to Pokemon's success. Paying for your kid's booster pack to play in a four hour tournament was way cheaper than paying a babysitter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>When I think about it, DMing is a lot like any other performance art or sport. Hours of practice and investment behind the scenes so you can show your skills in the spot light for a brief moment (in comparison to the prep time.)</p><p></p><p>Makes me wonder what sort of RPG would help facilitate that? In FutureTown, you could do to a Diamond Age model, where the GM is remote, but hooked up to a MoCap suit and the computer handles all of the details and visual graphics to the players' content. (But in that case, maybe you're trading GM knowledge of the system in for the cost of virtual infrastructure?)</p><p></p><p>Following that thought, a good "pro" RPG system would be, ideally, asymmetrical to minimize GM prep time and system mastery. </p><p></p><p>Some might say that D&D has been like this for most of its existence. And its branding power can't be ignored. Between those two factors, other asymmetrical games like Dungeon World and Cypher have an uphill battle, even though might do just as good a job as Dnd in that regard.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 7688029, member: 15582"] The true secret to Pokemon's success. Paying for your kid's booster pack to play in a four hour tournament was way cheaper than paying a babysitter. :D When I think about it, DMing is a lot like any other performance art or sport. Hours of practice and investment behind the scenes so you can show your skills in the spot light for a brief moment (in comparison to the prep time.) Makes me wonder what sort of RPG would help facilitate that? In FutureTown, you could do to a Diamond Age model, where the GM is remote, but hooked up to a MoCap suit and the computer handles all of the details and visual graphics to the players' content. (But in that case, maybe you're trading GM knowledge of the system in for the cost of virtual infrastructure?) Following that thought, a good "pro" RPG system would be, ideally, asymmetrical to minimize GM prep time and system mastery. Some might say that D&D has been like this for most of its existence. And its branding power can't be ignored. Between those two factors, other asymmetrical games like Dungeon World and Cypher have an uphill battle, even though might do just as good a job as Dnd in that regard. [/QUOTE]
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