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D&D Goes to Work Part II: Professional Game Masters
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<blockquote data-quote="Von Ether" data-source="post: 7719066" data-attributes="member: 15582"><p>Now you get a glimpse into the world of <em>any </em>creative person trying to make a living at their craft. Be it a photographer, actor, writer, painter, etc. and etc.</p><p></p><p>Some people can only do it if their heart is in it. A professional GM like this would have to be more selective about their gigs, only accepting offers that line up with his ethos.</p><p></p><p>Other creatives can balance out their creative drive with an assignment that's not idea. Some manage with the just the thought that they are still getting paid to a job that they can take pride in, others find parts of the project that give them satisfaction, if not the whole gig. Others see how they can tweak the project into a compromise that makes everyone happy.</p><p></p><p>From Graphic Artists doing used car ads to painters doing murals in corporate lobbies, the things that put food on the table are rarely the projects that provide true passion. Being a pro DM will be no different. </p><p></p><p>I maybe be naive, but I hope at least one person reading this forum now understands how much our culture belittles AND glamorizes the creative in such a weird passive-aggressive way. Work is work if you want live off your talents. And that's even harder when everyone thinks your decades of expertise is worth $10/hour unless your da Vinci or Stephen King because that's what they can either afford (or how they negotiate when they have leverage.)</p><p></p><p>I know a few more people will read this and mentally say, "Yeah, I got it," and then go right back to thinking, "Sitting around making novels for a living, wouldn't that be the life." Yeah, you comprehend it, but you still don't understand it.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 7719066, member: 15582"] Now you get a glimpse into the world of [I]any [/I]creative person trying to make a living at their craft. Be it a photographer, actor, writer, painter, etc. and etc. Some people can only do it if their heart is in it. A professional GM like this would have to be more selective about their gigs, only accepting offers that line up with his ethos. Other creatives can balance out their creative drive with an assignment that's not idea. Some manage with the just the thought that they are still getting paid to a job that they can take pride in, others find parts of the project that give them satisfaction, if not the whole gig. Others see how they can tweak the project into a compromise that makes everyone happy. From Graphic Artists doing used car ads to painters doing murals in corporate lobbies, the things that put food on the table are rarely the projects that provide true passion. Being a pro DM will be no different. I maybe be naive, but I hope at least one person reading this forum now understands how much our culture belittles AND glamorizes the creative in such a weird passive-aggressive way. Work is work if you want live off your talents. And that's even harder when everyone thinks your decades of expertise is worth $10/hour unless your da Vinci or Stephen King because that's what they can either afford (or how they negotiate when they have leverage.) I know a few more people will read this and mentally say, "Yeah, I got it," and then go right back to thinking, "Sitting around making novels for a living, wouldn't that be the life." Yeah, you comprehend it, but you still don't understand it. [/QUOTE]
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