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<blockquote data-quote="Olaf the Stout" data-source="post: 4653023" data-attributes="member: 13703"><p>If I had the prep time to do that I would. However there isn't a lot of free time available for me. The limited prep time I have is spent re-reading the upcoming adventure, writing up a campaign newspaper to fill the players in on what events have been happening around town, figuring out where plot lines are going to go and how NPC's might react to the actions of the PC's and going through my D&D minis collection to find the minis I need for upcoming encounters.</p><p></p><p>I used to use The Game Mechanic's initiative cards (a prewritten card if I was using a straight out of the MM creature, otherwise filling out a blank one by hand) during my sessions. However I now use the Gamemastery Combat Pad to track initiative so I don't have as much need for the initiative cards any more (or the time to fill them out). They would still be handy to use if I had the time to organise them though.</p><p></p><p>That's one of the downsides I've found with 3.5E, a lot of prep time is needed for each session. You can go without it, but the game runs a lot smoother if you have prepared beforehand. The game often slows to a crawl if I am NPC'ing a spellcaster and I haven't read through his spells beforehand. Just deciding what spell he will cast can take a while sometimes!</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 4653023, member: 13703"] If I had the prep time to do that I would. However there isn't a lot of free time available for me. The limited prep time I have is spent re-reading the upcoming adventure, writing up a campaign newspaper to fill the players in on what events have been happening around town, figuring out where plot lines are going to go and how NPC's might react to the actions of the PC's and going through my D&D minis collection to find the minis I need for upcoming encounters. I used to use The Game Mechanic's initiative cards (a prewritten card if I was using a straight out of the MM creature, otherwise filling out a blank one by hand) during my sessions. However I now use the Gamemastery Combat Pad to track initiative so I don't have as much need for the initiative cards any more (or the time to fill them out). They would still be handy to use if I had the time to organise them though. That's one of the downsides I've found with 3.5E, a lot of prep time is needed for each session. You can go without it, but the game runs a lot smoother if you have prepared beforehand. The game often slows to a crawl if I am NPC'ing a spellcaster and I haven't read through his spells beforehand. Just deciding what spell he will cast can take a while sometimes! Olaf the Stout [/QUOTE]
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