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*TTRPGs General
D&D has a lot of rules!
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<blockquote data-quote="Olaf the Stout" data-source="post: 4653914" data-attributes="member: 13703"><p>That might work for some people but I generally try to use the rules if I know they exist and where to locate them. I think that comes from my experience in 2E with so many ad-hoc rulings left up to the DM. There were that many decisions left up to the DM's discretion that, depending on your DM, you could get screwed over.</p><p></p><p>I'd hate to kill a PC because I made up one of the stats on the fly and made the combat grossly (but unintentionally) harder. I can understand some people being comfortable with it, and I imagine most of my players would be comfortable with me doing it. However, my personal preference is to use the rules if I know they're available. I have made stats, DC's, etc., up on the spot before but I try to avoid it if possible.</p><p></p><p>Despite there being so many rules, I still don't mind DM'ing 3.5E. The longer I have been DM'ing it, the more my knowledge base has increased. This means having to look less things up, or at least knowing exactly where the rule is if I need to look it up.</p><p></p><p>From a personal perspective I like that there are rules to cover most situations in 3.5E. My main annoyance is probably with some of the organisation of the books. I hate when monster abilities refer you to a spell in the PHB, requiring you to reference another book. The organisation of the DMG sometimes feels like it was done at random. The poor indexes in the back of all 3 core books just top it off. The Rules Compendium has been a godsend to me in this regard. That book sees a lot of use in my game now since the rules are a lot easier to find in there.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 4653914, member: 13703"] That might work for some people but I generally try to use the rules if I know they exist and where to locate them. I think that comes from my experience in 2E with so many ad-hoc rulings left up to the DM. There were that many decisions left up to the DM's discretion that, depending on your DM, you could get screwed over. I'd hate to kill a PC because I made up one of the stats on the fly and made the combat grossly (but unintentionally) harder. I can understand some people being comfortable with it, and I imagine most of my players would be comfortable with me doing it. However, my personal preference is to use the rules if I know they're available. I have made stats, DC's, etc., up on the spot before but I try to avoid it if possible. Despite there being so many rules, I still don't mind DM'ing 3.5E. The longer I have been DM'ing it, the more my knowledge base has increased. This means having to look less things up, or at least knowing exactly where the rule is if I need to look it up. From a personal perspective I like that there are rules to cover most situations in 3.5E. My main annoyance is probably with some of the organisation of the books. I hate when monster abilities refer you to a spell in the PHB, requiring you to reference another book. The organisation of the DMG sometimes feels like it was done at random. The poor indexes in the back of all 3 core books just top it off. The Rules Compendium has been a godsend to me in this regard. That book sees a lot of use in my game now since the rules are a lot easier to find in there. Olaf the Stout [/QUOTE]
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